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(svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the same thing.

This commit is contained in:
rubidium
2008-05-10 12:30:27 +00:00
parent f23026cce8
commit 935434333b
10 changed files with 41 additions and 102 deletions

View File

@@ -106,7 +106,7 @@ enum {
* @param unselect unselect the currently selected item */
void UpdateNetworkGameWindow(bool unselect)
{
SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect);
}
static bool _internal_sort_order; // Used for Qsort order-flipping
@@ -549,8 +549,8 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
if (nd->field == NGWW_PLAYER) HandleEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER);
break;
case WE_MESSAGE:
if (e->we.message.msg != 0) nd->server = NULL;
case WE_INVALIDATE_DATA:
if (e->we.invalidate.data != 0) nd->server = NULL;
ld->flags |= VL_REBUILD;
SetWindowDirty(w);
break;
@@ -1183,7 +1183,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
}
break;
case WE_MESSAGE:
case WE_INVALIDATE_DATA:
SetWindowDirty(w);
break;
}
@@ -1860,7 +1860,7 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
InvalidateWindowData(WC_NEWS_WINDOW, 0, w->height);
SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
break;
@@ -1910,7 +1910,7 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
break;
case WE_DESTROY:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
ClrBit(_no_scroll, SCROLL_CHAT);
break;
}