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(svn r1312) -Add: Patch which is on by default: population in label of the town
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
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@@ -179,6 +179,8 @@ typedef struct Patches {
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byte drag_signals_density; // many signals density
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bool ainew_active; // Is the new AI active?
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bool population_in_label; // Show the population of a town in his label?
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} Patches;
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VARDEF Patches _patches;
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