1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-28 08:59:09 +00:00

(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -74,8 +74,8 @@ public:
this->DrawWidgets();
int i = this->base = _tree_base_by_landscape[_settings.game_creation.landscape];
int count = this->count = _tree_count_by_landscape[_settings.game_creation.landscape];
int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
int x = 18;
int y = 54;