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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -74,8 +74,8 @@ public:
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this->DrawWidgets();
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int i = this->base = _tree_base_by_landscape[_settings.game_creation.landscape];
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int count = this->count = _tree_count_by_landscape[_settings.game_creation.landscape];
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int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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int x = 18;
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int y = 54;
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