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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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@@ -156,7 +156,7 @@ void Order::ConvertFromOldSavegame()
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this->flags = 0;
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/* First handle non-stop */
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if (_settings.gui.sg_new_nonstop) {
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if (_settings_client.gui.sg_new_nonstop) {
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/* OFB_NON_STOP */
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this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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} else {
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@@ -176,7 +176,7 @@ void Order::ConvertFromOldSavegame()
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} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
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this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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} else {
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this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
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this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
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}
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/* Finally fix the unload flags */
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@@ -455,7 +455,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
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if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings.pf.pathfinder_for_ships != VPF_NPF) {
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if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
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/* Make sure the new destination is not too far away from the previous */
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const Order *prev = NULL;
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uint n = 0;
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@@ -1277,7 +1277,7 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
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}
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/* Copy timetable if enabled */
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if (_settings.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
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if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
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bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL,
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CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
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break;
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@@ -1390,13 +1390,13 @@ static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st)
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void CheckOrders(const Vehicle* v)
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{
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/* Does the user wants us to check things? */
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if (_settings.gui.order_review_system == 0) return;
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if (_settings_client.gui.order_review_system == 0) return;
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/* Do nothing for crashed vehicles */
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if (v->vehstatus & VS_CRASHED) return;
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/* Do nothing for stopped vehicles if setting is '1' */
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if (_settings.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
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if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
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return;
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/* do nothing we we're not the first vehicle in a share-chain */
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@@ -1575,7 +1575,7 @@ void DeleteVehicleOrders(Vehicle *v)
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Date GetServiceIntervalClamped(uint index)
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{
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return (_settings.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
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return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
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}
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/**
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