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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.

This commit is contained in:
rubidium
2008-05-29 15:13:28 +00:00
parent 2a816fb685
commit 923e21129c
95 changed files with 915 additions and 880 deletions

View File

@@ -218,7 +218,7 @@ static void TileLoop_Clear(TileIndex tile)
{
TileLoopClearHelper(tile);
switch (_settings.game_creation.landscape) {
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
}
@@ -346,7 +346,7 @@ static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID
void InitializeClearLand()
{
_settings.game_creation.snow_line = _settings.game_creation.snow_line_height * TILE_HEIGHT;
_settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT;
}
static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)