1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-30 09:59:10 +00:00

(svn r2780) Remove some more unused strings and make the use of a few strings more explicit

This commit is contained in:
tron
2005-08-01 13:01:14 +00:00
parent e06d017b91
commit 91353c841f
29 changed files with 11 additions and 240 deletions

View File

@@ -388,7 +388,7 @@ static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
u = v->next;
SetDParam(2, _cargoc.names_long[u->cargo_type]);
SetDParam(3, u->cargo_cap);
DrawString(60, y, STR_A019_CAPACITY + (u->cargo_cap == 0), 0);
DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0);
y += 14;
}

View File

@@ -1825,7 +1825,11 @@ static void MaybeNewIndustry(uint32 r)
SetDParam(0, type + STR_4802_COAL_MINE);
SetDParam(1, i->town->index);
AddNewsItem( STR_482D_NEW_UNDER_CONSTRUCTION + (type == IT_FOREST), NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ECONOMY,0), i->xy, 0);
AddNewsItem(
(type != IT_FOREST) ?
STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
);
}
static void ChangeIndustryProduction(Industry *i)

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -969,7 +967,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing the local authority: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING}
@@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Ga
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
@@ -1393,10 +1388,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavati
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_1004_TOO_HIGH :{WHITE}Too high
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
@@ -1421,7 +1414,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle b
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on selected bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation
STR_1021_RAILROAD_TRACK :Railroad track
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railroad track with signals
STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with normal signals
@@ -1782,8 +1774,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't bu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railroad tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cen<65>rio
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Fun
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de ve<76>culos de estrada (com efeitos de quantidade): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o cursor est<73> na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localiza<7A><61>o de dep<65>sitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Esta<74><61>es n<>o uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novo busca de caminho global (NPF, sobrep<65>e NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede
STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente gravado (assegure-se de conectar com o jogador correto)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cen<65>rio
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cen<65>rio
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualquer
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}J<> est<73> ao n<>vel do mar
STR_1004_TOO_HIGH :{WHITE}Muito alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha n<>o apropriado
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trem no dep<65>sito
STR_1007_ALREADY_BUILT :{WHITE}...j<> constru<72>do
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Dever<65> remover a linha f<>rrea primeiro
STR_1009_TOO_MANY_DEPOTS :{WHITE}Muitos dep<65>sitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir ferrovias
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir ferrovias (monotrilho)
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir ferrovias (trem-bala)
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sele<6C><65>o de ponte - clique na ponte desejada para construir
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecionar a orienta<74><61>o do dep<65>sito
STR_1021_RAILROAD_TRACK :Ferrovias
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Ferrovia com sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Dep<65>sito ferrovi<76>rio
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a <20>rea <20> propriedade de outra empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Ferrovia com sinais normais
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}N
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}N<>o <20> poss<73>vel construir t<>nel aqui...
STR_5017_RAILROAD_TUNNEL :T<>nel ferrovi<76>rio
STR_5018_ROAD_TUNNEL :T<>nel de estrada
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferrovi<76>ria suspensa em a<>o
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferrovi<76>ria com vigas em a<>o
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferrovi<76>ria cantilever em a<>o

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gesti
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cues de tr<74>nsit rodat (amb efectes qu<71>ntics): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Finestra d'avis quan el ratol<6F> <20>s al marc del programa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permetre subornar a les autoritats locals: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Cerca de noves cotxeres: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estacions no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova cerca de rutes global (NPF, anul.la NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar un nou joc de xarxa des de un mapa aleatori, o escenari
STR_NETWORK_LOAD_GAME :{BLACK}Carregar Joc
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Contin<69>a amb un joc multijugador desat previament (comprova de connectar-te amb el jugador correcte)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Carregar Escenari
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar un nou joc de xarxa des de un escenari
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualsevol
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ja hi <20>s a nivell del mar
STR_1004_TOO_HIGH :{WHITE}Massa alt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren dintre de les cotxeres
STR_1007_ALREADY_BUILT :{WHITE}...ja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la v<>a primer
STR_1009_TOO_MANY_DEPOTS :{WHITE}Massa cotxeres
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcci<63> de Ferrocarril
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcci<63> de Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcci<63> de Maglev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intercan
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecci<63> de pont - clica al pont triat per construir-lo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona la orientaci<63> de les Cotxeres de tren
STR_1021_RAILROAD_TRACK :V<>a de tren
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :V<>a de tren amb senyals
STR_1023_RAILROAD_TRAIN_DEPOT :Cotxeres de tren
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...l'<27>rea <20>s propietat d'un altre empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :V<>a de tren amb senyals normals
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No es po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No es pot construir el tunel aqui...
STR_5017_RAILROAD_TUNNEL :Tunel ferroviari
STR_5018_ROAD_TUNNEL :Tunel de carretera
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviari en suspensi<73> d'acer
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviari de biga d'acer
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviari de volada d'acer

View File

@@ -605,8 +605,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} z<>skal oznaceni '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} z<>skal oznaceni '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -1028,7 +1026,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Pouziti
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Silnicni vozidla stoj<6F> fronty (s kvantov<6F>m efektem): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posouvat okno, kdyz je kurzor na okraji: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Povolit <20>platek m<>stn<74> sprave: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nov<6F> vyhled<65>v<EFBFBD>n<EFBFBD> dep: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nejednolit<69> stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nov<6F> glob<6F>ln<6C> algoritmus hled<65>n<EFBFBD> cesty (NPF, nahrad<61> NTP): {ORANGE}{STRING}
@@ -1303,8 +1300,6 @@ STR_NETWORK_START_GAME :{BLACK}Zacit hr
STR_NETWORK_START_GAME_TIP :{BLACK}Hru po s<>ti zacit s n<>hodnou mapou nebo se scenariem
STR_NETWORK_LOAD_GAME :{BLACK}Nahr<68>t hru
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat ve drive ulozene hre pro v<>ce hracu (ujisti se, ze se pripojujes na spr<70>vn<76>ho hrace)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Hr<48>t mapu
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacit sitovou hru ze scenaria
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Jak<61>koli
@@ -1455,10 +1450,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Jiz na <20>rovni more
STR_1004_TOO_HIGH :{WHITE}Prilis vysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Zadne pouzitelne koleje
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Vlak v depu
STR_1007_ALREADY_BUILT :{WHITE}...jiz vystaveno
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Musis nejprve odstranit koleje
STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis mnoho dep
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}V<>stavba kolej<65>
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}V<>stavba monorailu
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}V<>stavba maglevu
@@ -1483,7 +1476,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnout
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - stiskni vybrany typ mostu pro vystavbu
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Zvolit orientaci zeleznicniho depa
STR_1021_RAILROAD_TRACK :Koleje
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Koleje se semaforem
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicni depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...uzemi vlastni jina spolecnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicni trat s norm<72>ln<6C>mi sign<67>ly
@@ -1849,8 +1841,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Zde nelz
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Zde nelze postavit tunel...
STR_5017_RAILROAD_TUNNEL :Zeleznicni tunel
STR_5018_ROAD_TUNNEL :Silnicni tunel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelov<6F> zaveseny zeleznicni most
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelov<6F> tr<74>mov<6F> zeleznicni most
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelov<6F> konzolov<6F> zeleznicni most

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} f<>r '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} f<>r '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}K<> dannelse af lastbiler (med kvante effekt): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pannorer vindue n<>r musen er ved kanten: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillad bestikkelse af de lokale myndigheder: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Find nyt depot: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke uniforme stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global ruteplanl<6E>gger (NPF, tilsides<65>tter NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Start sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start et nyt netv<74>rksspil med et tilf<6C>ldigt kort eller et scenarie
STR_NETWORK_LOAD_GAME :{BLACK}Hent et spil
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsyt et tidligere gemt spil med flere spillere (s<>r for at f<> den rigtige virksomhed)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Hent et scenarie
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et netv<74>rksspil fra et scenarie
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hvilketsomhelst
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Udgravni
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede ved havoverfladen
STR_1004_TOO_HIGH :{WHITE}For h<>jt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ingen brugbare togskinner
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Der er et tog i depotet
STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Det er n<>dvendigt at fjerne togskinnerne f<>rst
STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange depoter
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Togskinne Konstruktion
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Konstruktion
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetskinnetog Konstruktion
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skift me
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Valg af bro - klik p<> den valgte bro for at bygge den
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}V<>lg orientering af depot
STR_1021_RAILROAD_TRACK :Togskinner
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Togskinner med signaler
STR_1023_RAILROAD_TRAIN_DEPOT :Depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...omr<6D>det ejes af et andet firma
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Togskinner med almindelige signaler
@@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan ikke
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge en tunnel her...
STR_5017_RAILROAD_TUNNEL :Jernbanetunnel
STR_5018_ROAD_TUNNEL :Tunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Jernbaneh<65>ngebro af st<73>l
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Jernbanebj<62>lkebro af st<73>l
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Jernbanecantileverbro af st<73>l

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Rijvorming bij wegvoertuigen (met bijwerkingen): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Verschuif scherm als muis aan de rand is: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Omkopen van de gemeente toestaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nieuwe methode om het depot te vinden: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Vrij gevormde stations: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nieuwe globale routeplanner (NPF, voorkeur over NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start een nieuw netwerkspel van een willekeurige kaart, of scenario
STR_NETWORK_LOAD_GAME :{BLACK}Laad spel
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hervat een eerder opgeslagen netwerkspel (ben er zeker van dat je verbind als de juiste speler)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Laad Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start een nieuw netwerkspel van een scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Elke
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Graafwer
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Reeds op zeeniveau
STR_1004_TOO_HIGH :{WHITE}Te hoog
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen bruikbaar spoor
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Trein in depot
STR_1007_ALREADY_BUILT :{WHITE}...reeds gebouwd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Bestaand spoor moet eerst weggehaald worden
STR_1009_TOO_MANY_DEPOTS :{WHITE}Te veel depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Spoorwegconstructie
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorailconstructie
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevconstructie
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Kies tus
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Kies richting van treindepot
STR_1021_RAILROAD_TRACK :Spoor
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Spoor met seinen
STR_1023_RAILROAD_TRAIN_DEPOT :Treindepot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...gebied is van ander bedrijf
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Spoor met normale seinen
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan hier
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan hier geen tunnel bouwen...
STR_5017_RAILROAD_TUNNEL :Spoortunnel
STR_5018_ROAD_TUNNEL :Weg tunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalen hangende spoorweg brug
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalen cantilever spoorweg brug

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}New depot finding: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING1}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Ga
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start a new network game from a scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavati
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_1004_TOO_HIGH :{WHITE}Too high
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train inside depot
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_1009_TOO_MANY_DEPOTS :{WHITE}Too many depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle b
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation
STR_1021_RAILROAD_TRACK :Railway track
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Railway track with signals
STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with normal signals
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't bu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railway tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhti<74>st<73> {COMPANY} saavuttaa arvon '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Ajoneuvojonotus (kvanttitehostein): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Vierit<69> ikkunaa, kun hiiri osuu reunaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uusi huoltoasemahaku: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ep<45>yhten<65>iset asemat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uusi globaali tienhakualgor. (NPF, korvaa NTP:n): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Aloita p
STR_NETWORK_START_GAME_TIP :{BLACK}Aloita uusi verkkopeli skenaariolla tai satunnaisella kartalla.
STR_NETWORK_LOAD_GAME :{BLACK}Lataa peli
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Jatka aiemmin tallennettua moninpeli<6C> (muista liitty<74> oikeana pelaajana).
STR_NETWORK_LOAD_SCENARIO :{BLACK}Lataa skenaario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Aloita uusi verkkopeliskenaario.
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :mik<69> tahansa
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaivuual
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Merenpinta on jo saavutettu.
STR_1004_TOO_HIGH :{WHITE}Liian korkea.
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ei soveliasta rautatiekiskoa.
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Juna on huoltoasemalla.
STR_1007_ALREADY_BUILT :{WHITE}...se on jo rakennettu.
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rautatiekisko pit<69><74> siirt<72><74> ensin.
STR_1009_TOO_MANY_DEPOTS :{WHITE}Liian monta huoltoasemaa.
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Rautatien rakentaminen
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Rautatie
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Sillan valinta - napsauta valittua siltaa rakentaaksesi sen.
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Valitse veturitallin suunta.
STR_1021_RAILROAD_TRACK :Rautatiekisko
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rautatiekisko sek<65> opastin
STR_1023_RAILROAD_TRAIN_DEPOT :Veturitalli
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...alueen omistaa toinen yhti<74>.
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rautatiekisko tavallisin opastimin
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Siltaa e
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tunnelia ei voi rakentaa...
STR_5017_RAILROAD_TUNNEL :Rautatietunneli
STR_5018_ROAD_TUNNEL :Maantietunneli
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ter<65>ksinen rautatieriippusilta
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ter<65>ksinen rautatiepalkkisilta
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ter<65>ksinen rautatieulokepalkkisilta

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Cr<43>er Sc<53>nario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -970,7 +968,6 @@ STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Affiche
STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Compatibilit<69> TTDPatch "nonstop handling": {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}D<>filer la vue horizontalement avec le pointeur: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permettre la corruption de la municipalit<69>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nouvelle recherche de d<>p<EFBFBD>t: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Gares non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nouvelle recherche de chemin globale (NPF, <20>crase NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}D
STR_NETWORK_START_GAME_TIP :{BLACK}D<>marrer une nouvelle partie r<>seau <20> partir d'une carte al<61>atoire ou d'un sc<73>nario
STR_NETWORK_LOAD_GAME :{BLACK}Charger une partie
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuer une partie multijoueur sauv<75>e pr<70>c<EFBFBD>demment (attention <20> reprendre le m<>me joueur)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Charger un sc<73>nario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}D<>marrer une nouvelle partie r<>seau <20> partir d'un sc<73>nario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Peu importe
@@ -1397,10 +1392,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}L'excava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}D<>j<EFBFBD> au niveau de la mer
STR_1004_TOO_HIGH :{WHITE}Trop <20>lev<65>
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Aucuns rails convenables
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Train <20> l'int<6E>rieur du d<>p<EFBFBD>t
STR_1007_ALREADY_BUILT :{WHITE}...d<>j<EFBFBD> construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Doit d'abord enlever les rails
STR_1009_TOO_MANY_DEPOTS :{WHITE}Trop de d<>p<EFBFBD>ts
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construction de voie ferr<72>e
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construction de Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construction de MagLev
@@ -1425,7 +1418,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Basculer
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}S<>lection de Pont - cliquer sur le type de pont d<>sir<69> pour le construire
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Choisir l'orientation du d<>p<EFBFBD>t ferroviaire
STR_1021_RAILROAD_TRACK :Rails
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Rails avec signaux
STR_1023_RAILROAD_TRAIN_DEPOT :D<>p<EFBFBD>t ferroviaire
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...appartient <20> une autre compagnie
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Rails avec des signaux normaux
@@ -1791,8 +1783,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Impossib
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Impossible de construire un tunnel ici...
STR_5017_RAILROAD_TUNNEL :Tunnel ferroviaire
STR_5018_ROAD_TUNNEL :Tunnel routier
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pont ferroviaire suspendu en acier
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pont ferroviaire <20> poutres en acier
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pont ferroviaire <20> porte-<2D>-faux en acier

View File

@@ -547,8 +547,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}<7D>{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}<7D>{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -966,7 +964,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Manexo
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola para veh<65>culos de estrada (con efectos cu<63>nticos): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplaza-la fiestra cando o rat<61>n est<73> no borde: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permiti-la chantaxe as autoridades locales: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema para atopar dep<65>sito: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaci<63>ns non uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova b<>squeda de ruta global (NPF, invalida NTP): {ORANGE}{STRING}
@@ -1237,8 +1234,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Comezar unha nova partida en rede a partires dun mapa aleatorio, ou un escenario
STR_NETWORK_LOAD_GAME :{BLACK}Cargar Partida
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resumir unha partida multixogador anterior (aseg<65>rate de conectarte coma o xogador correcto)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comezar unha nova partida de rede a partires dun escenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Calquera
@@ -1386,10 +1381,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A excava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Xa est<73> a nivel do mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Non hay v<>a de ferrocarril adecuada
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Hai un tren no dep<65>sito
STR_1007_ALREADY_BUILT :{WHITE}...xa est<73> constru<72>do
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Debes elimina-la pistad e ferrocarril primeiro
STR_1009_TOO_MANY_DEPOTS :{WHITE}Hai demasiados dep<65>sitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcci<63>n de Ferrocarr<72>s
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcci<63>n de Monorra<72>l
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcci<63>n de MagLev
@@ -1414,7 +1407,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Intecamb
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecci<63>n de pontes - picha na ponte seleccionada para constru<72>la
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Selecciona-la orientaci<63>n do dep<65>sito de ferrocarr<72>s
STR_1021_RAILROAD_TRACK :V<>a de ferrocarril
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :V<>a de ferrocarril con sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Dep<65>sito para trens
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a <20>rea <20> propiedade doutra compa<70><61>a
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :V<>a de ferrocarril con sinais normais
@@ -1767,8 +1759,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se po
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non se pode constru<72>-lo t<>nel ah<61>...
STR_5017_RAILROAD_TUNNEL :T<>nel de ferrocarril
STR_5018_ROAD_TUNNEL :T<>nel de estrada
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte colgante de aceiro para ferrocarr<72>s
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte de vigas de aceiro para ferrocarr<72>s
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte voladiza de aceiro para ferrocarr<72>s

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fahrzeugwarteschlange (mit <20>berlagerung): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Karte scrollen, wenn die Maus am Bildrand anst<73><74>t: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Bestechen der Stadtverwaltung erlauben: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Neues Wegfinden f<>r Depots: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ungleichm<68><6D>ige Bahnh<6E>fe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Neue globale Wegfindung f<>r alle Fahrzeuge: {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Spiel be
STR_NETWORK_START_GAME_TIP :{BLACK}Startet ein neues Mehrspielerspiel auf einer Zufallskarte oder einem Szenario
STR_NETWORK_LOAD_GAME :{BLACK}Spiel Laden
STR_NETWORK_LOAD_GAME_TIP :{BLACK}L<>dt ein gespeichertes Spiel
STR_NETWORK_LOAD_SCENARIO :{BLACK}Szenario Laden
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Startet ein Mehrspielerspiel in einem Szenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Egal
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Die Auss
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ist bereits auf Meeresh<73>he
STR_1004_TOO_HIGH :{WHITE}Zu hoch
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keine geeigneten Gleise
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Zug ist im Depot
STR_1007_ALREADY_BUILT :{WHITE}...ist bereits gebaut
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Gleise m<>ssen erst entfernt werden
STR_1009_TOO_MANY_DEPOTS :{WHITE}Zu viele Depots
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gleis- / Bahnhofsbau
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einschienbahnbau
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magnetschwebebahnbau
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Umschalt
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Br<42>ckenauswahl - klicke auf die gew<65>nschte Br<42>cke, um sie zu bauen
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Ausrichtung des Zugdepots ausw<73>hlen
STR_1021_RAILROAD_TRACK :Gleis
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gleis mit Signal
STR_1023_RAILROAD_TRAIN_DEPOT :Zugdepot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...Gel<65>nde geh<65>rt jemand anderem
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gleis mit normalen Signalen
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann die
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kann den Tunnel hier nicht bauen...
STR_5017_RAILROAD_TUNNEL :Eisenbahntunnel
STR_5018_ROAD_TUNNEL :Stra<72>entunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stahlh<6C>ngebr<62>cke
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stahltr<74>gerbr<62>cke
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Selbsttragende Stahlbr<62>cke

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} el<65>rte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} el<65>rte a '{STRING}' rangot!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saj<61>t p<>lya k<>sz<73>t<EFBFBD>se
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}K<>z<EFBFBD>ti j<>rm<72>vek sorban<61>ll<6C>sa (quantum effektektus): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Ablakmozgat<61>s, ha az eg<65>r a k<>perny<6E> sz<73>l<EFBFBD>n van: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}<7D>nkorm<72>nyzatok lefizethet<65>s<EFBFBD>ge: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}<7D>j gar<61>zskeres<65>s: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}K<>l<EFBFBD>nb<6E>z<EFBFBD> v<>g<EFBFBD>nyt<79>pusok enged<65>lyez<65>se egy <20>llom<6F>son: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}<7D>j <20>tvonalkeres<65> (NPF, fel<65>lb<6C>r<EFBFBD>lja az NTP-t): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}J
STR_NETWORK_START_GAME_TIP :{BLACK}<7D>j h<>l<EFBFBD>zati j<>t<EFBFBD>k kezd<7A>se v<>letlen t<>rk<72>ppel vagy misszi<7A>val
STR_NETWORK_LOAD_GAME :{BLACK}J<>t<EFBFBD>k bet<65>lt<6C>se
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Kor<6F>bban elmentett t<>bbfelhaszn<7A>l<EFBFBD>s j<>t<EFBFBD>k folytat<61>sa (gy<67>z<EFBFBD>dj meg, hogy megfelel<65> j<>t<EFBFBD>kosk<73>nt kapcsol<6F>dt<64>l)
STR_NETWORK_LOAD_SCENARIO :{BLACK}P<>lya bet<65>lt<6C>se
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}<7D>j h<>l<EFBFBD>zati j<>t<EFBFBD>k kezd<7A>se misszi<7A>s alapon
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :B<>rmilyen
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Az
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}M<>r tengerszinten van
STR_1004_TOO_HIGH :{WHITE}T<>l magas
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelel<65> s<>n
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}A vonat a j<>rm<72>telepen van
STR_1007_ALREADY_BUILT :{WHITE}...m<>r van itt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}El<45>bb le kell rombolnod a s<>nt
STR_1009_TOO_MANY_DEPOTS :{WHITE}T<>l sok a rakt<6B>r
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vas<61>t<EFBFBD>p<EFBFBD>t<EFBFBD>s
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Egys<79>n<EFBFBD> vas<61>t <20>p<EFBFBD>t<EFBFBD>se
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev vas<61>t <20>p<EFBFBD>t<EFBFBD>se
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Felszed
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}H<>d kiv<69>laszt<7A>sa - kattints arra a h<>dra, amit meg akarsz <20>p<EFBFBD>teni
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}V<>laszd ki a j<>rm<72>telep helyzet<65>t
STR_1021_RAILROAD_TRACK :Vas<61>ti s<>n
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Vas<61>ti s<>n szemaforral
STR_1023_RAILROAD_TRAIN_DEPOT :J<>rm<72>telep
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a ter<65>let m<>s c<>g<EFBFBD>
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Vas<61>ti sin szemaforral
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nem
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nem <20>shatsz ide alagutat...
STR_5017_RAILROAD_TUNNEL :Vas<61>ti alag<61>t
STR_5018_ROAD_TUNNEL :K<>z<EFBFBD>ti alag<61>t
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ac<41>l f<>gg<67> vas<61>ti h<>d
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Gerend<6E>s ac<61>l vas<61>ti h<>d
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Konzolos ac<61>l vas<61>ti h<>d

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} <20><>last '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} <20>r {COMPANY} <20><>last '{STRING}' titil!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}B<>a til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Bifrei<65>ir fara <20> bi<62>ra<72>ir (me<6D> st<73>rv<72>gilegum aukaverkunum): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}F<>ra sj<73>narhorn <20>egar m<>sin n<>lgast br<62>n gluggans: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leyfilegt a<> m<>ta b<>jaryfirv<72>ldum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Lestar finna n<> sk<73>li: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}<7D>r<EFBFBD>tthyrndar lestarst<73><74>var leyf<79>ar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}N<>tt heildar-lei<65>arkerfi (NPF, yfirtekur NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Hefja le
STR_NETWORK_START_GAME_TIP :{BLACK}Hefja n<>jan netleik <20> s<>rv<72>ldu korti e<>a landslagi af handah<61>fi
STR_NETWORK_LOAD_GAME :{BLACK}Hla<6C>a leik
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Hefja aftur vista<74>an fj<66>lspilunarleik (vertu viss um a<> tengjast sem r<>ttur leikma<6D>ur)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Opna landslag
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Hefja n<>jan netleik <20> landslagi
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hva<76> sem er
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Framkv
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}N<> <20>egar vi<76> sj<73>varm<72>l
STR_1004_TOO_HIGH :{WHITE}Of h<>tt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Enginn hentugur lestarteinn
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Lest er inn<6E> sk<73>li
STR_1007_ALREADY_BUILT :{WHITE}...n<> <20>egar byggt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Ver<65>ur a<> fjarl<72>gja lestartein fyrst
STR_1009_TOO_MANY_DEPOTS :{WHITE}Of m<>rg sk<73>li
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}J<>rnbrautarlestarframkv<6B>mdir
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Einteinungsframkv<6B>mdir
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev framkv<6B>mdir
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skipta
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Br<42>arval - veldu br<62> til a<> byggja
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Veldu legu lestarsk<73>lis
STR_1021_RAILROAD_TRACK :Lestarteinn
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Lestarteinn me<6D> umfer<65>arlj<6C>sum
STR_1023_RAILROAD_TRAIN_DEPOT :Lestarsk<73>li
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...sv<73><76>i<EFBFBD> er <20> eigu annars fyrirt<72>kis
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Lestarteinn me<6D> venjulegum lj<6C>sum
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Get ekki
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Get ekki grafi<66> g<>ng h<>r...
STR_5017_RAILROAD_TUNNEL :Lestag<61>ng
STR_5018_ROAD_TUNNEL :Vegag<61>ng
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :St<53>lhengibr<62>, lestir
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :St<53>lbur<75>arbitabr<62>, lestir
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :St<53>lsvifbitabr<62>, lestir

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo stato '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo stato '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Gestisc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Accoda veicoli stradali quando l'area di carico <20> occupata: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scorri orizzontalmente la visuale se il mouse <20> agli angoli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Consenti corruzione autorit<69> locale: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nuovo sistema individuazione deposito: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Stazioni non uniformi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuovo pathfinding globale (NPF, sovrascrive NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Avvia gi
STR_NETWORK_START_GAME_TIP :{BLACK}Inizia una nuova partita in rete partendo da una mappa random o da uno scenario
STR_NETWORK_LOAD_GAME :{BLACK}Carica Gioco
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Riprendi una partita salvata in precedenza (Assicurati di connetterti come il giocatore corretto)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Carica Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Inizia una nuova partita in rete partendo da uno scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualsiasi
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Gli scav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Gi<47> al livello del mare
STR_1004_TOO_HIGH :{WHITE}Troppo alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo di binari non adatti
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Treno nel deposito
STR_1007_ALREADY_BUILT :{WHITE}...gi<67> costruito
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Rimuovere binari prima
STR_1009_TOO_MANY_DEPOTS :{WHITE}Troppi depositi
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Costruzioni ferroviarie
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Costruzione monorotaia
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Costruzioni MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Selezion
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selezione ponte - clicca sul ponte selezionato per costruirlo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleziona orientamento deposito ferroviario
STR_1021_RAILROAD_TRACK :Binari
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Binari con segnali
STR_1023_RAILROAD_TRAIN_DEPOT :Deposito ferroviario
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area di propriet<65> di un altra societ<65>
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Binario ferroviario con segnali normali
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Non puoi
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Non puoi costruire tunnel qui...
STR_5017_RAILROAD_TUNNEL :Tunnel ferroviario
STR_5018_ROAD_TUNNEL :Tunnel stradale
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferroviario sospeso in acciaio
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferroviario in acciaio
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferroviario in travi d'acciaio

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenariju
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -967,7 +965,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Automobiliu vilkstine (su kvantavimo efektu): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Perstumti vaizda, kai pele pasiekia ekrano krasta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Leisti papirkineti miesto valdzia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Naujo depo radimas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nestandartines stoteles: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Globalus kelio radimo algoritmas (NPF, panaikina NTP): {ORANGE}{STRING}
@@ -1241,8 +1238,6 @@ STR_NETWORK_START_GAME :{BLACK}Pradeti
STR_NETWORK_START_GAME_TIP :{BLACK}Predeti nauja zaidima tinkle (atsitiktinis zemelapis ar scenarijus)
STR_NETWORK_LOAD_GAME :{BLACK}Atverti zaidima
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Atstatyti anksciau issaugota zaidima tinkle (isitikink kad prisijungei prie to pacio zaidejo)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Atverti scenariju
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Pradeti zaidima tinkle pagal scenariju
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Bet kokia
@@ -1391,10 +1386,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kasineji
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ir taip juros lygis
STR_1004_TOO_HIGH :{WHITE}Per auksta
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Netinkamas begis
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Traukinys depe
STR_1007_ALREADY_BUILT :{WHITE}...jau pastatytas
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Pirmiau pasalinkite gelezinkelio begius
STR_1009_TOO_MANY_DEPOTS :{WHITE}Per daug depu
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Gelezinkelio statyba
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vienbegio gelezinkelio statyba
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev statyba
@@ -1419,7 +1412,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Pasalina
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Tilto statymas - parink kur statyti tilta
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Pasirink gelezinkelio depo orientacija
STR_1021_RAILROAD_TRACK :Genezinkelio begiai
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Gelezinkelio begiai su sviesoforu
STR_1023_RAILROAD_TRAIN_DEPOT :Traukiniu depas
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...sis langelis priklauso kitai kompanijai
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Gelezinkelio begiai su paprastais sviesoforais
@@ -1780,8 +1772,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Negalima
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Negalima cia statyti tunelio...
STR_5017_RAILROAD_TUNNEL :Gelezinkelio tunelis
STR_5018_ROAD_TUNNEL :Tunelis
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Plieninis kabantis gelezinkelio tiltas
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Plieno siju gelezinkelio tiltas
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Plieno konstrukciju gelezinkelio tiltas

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppn<70>r '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} av {COMPANY} oppn<70>r '{STRING}'-status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kj<4B>ret<65>yk<79> (med kvantumseffekter): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Flytt p<> bildet hvis pilen er n<>r ytterkantene av skjermen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillat bestikkelser av bystyret: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny togstallokalisering: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke-ensartede stasjoner: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global rutes<65>king (NGR, overstyrer NTK): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Start Sp
STR_NETWORK_START_GAME_TIP :{BLACK}Start et nytt nettverksspill fra en tilfeldig bane, eller scenario
STR_NETWORK_LOAD_GAME :{BLACK}Last Spill
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Fortsette et tidligere lagret flerspillere spill (v<>r sikker p<> <20> koble til som den korrekte spilleren)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Last Scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Start et nytt nettverksspill fra en scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Hva som helst
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgravin
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Allerede p<> havniv<69>
STR_1004_TOO_HIGH :{WHITE}For h<>yt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Upassende jernbanespor
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tog i togstallen
STR_1007_ALREADY_BUILT :{WHITE}...allerede bygget
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}M<> fjerne jernbanespor f<>rst
STR_1009_TOO_MANY_DEPOTS :{WHITE}For mange togstaller
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg jernbane
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg Monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Velg mel
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Brovalg - trykk p<> broen du har valg for <20> bygge den.
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Velg togstallens retning
STR_1021_RAILROAD_TRACK :Jernbanespor
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Jernbanespor med signallykter
STR_1023_RAILROAD_TRAIN_DEPOT :Togstall
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...felt eies av et annet firma
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med normale signaler
@@ -1789,8 +1781,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan ikke
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her...
STR_5017_RAILROAD_TUNNEL :Jernbanetunnel
STR_5018_ROAD_TUNNEL :Veitunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Hengebro av st<73>l (jernbane)
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Bjelkebro av st<73>l (jernbane)
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Frittb<74>rende bro av st<73>l (jernbane)

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiaga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiagnelo status '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Kompaty
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Kolejki samochodow (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Przesun okno kiedy kursor jest przy krawedzi: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Pozwol dawac lapowki lokalnym wladzom: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Szukanie nowych zajezdni: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Niejednolite stacje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nowe szukanie drogi (NPF, zastepuje NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Rozpoczn
STR_NETWORK_START_GAME_TIP :{BLACK}Uruchom nowa gre sieciowa z przypadkowa mapa lub scenariuszem
STR_NETWORK_LOAD_GAME :{BLACK}Zaladuj gre
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Przywroc wczesniej zapisana gre wieloosobowa(upewnij sie ze polaczyles sie jako odpowiedni gracz)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Zaladuj scenariusz
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Uruchom gre sieciowa uzywajac scenariusza
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Dowolny
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Wykop zn
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juz na poziome morza
STR_1004_TOO_HIGH :{WHITE}Zbyt wysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nie ma odpowiedniego rodz. torow
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Pociag w zajezdni
STR_1007_ALREADY_BUILT :{WHITE}...juz zbudowano
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najpierw trzeba usunac tory
STR_1009_TOO_MANY_DEPOTS :{WHITE}Zbyt wiele zajezdni
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Konstrukcja torowiska
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Konstrukcja szyny trak.
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Konstrukcja szyny MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przelacz
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Wybor mostu - klik na wybranym moscie aby go zbudowac
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Wybierz orientacje zajezdni kolejowej
STR_1021_RAILROAD_TRACK :Tory
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Tory wraz z sygnalizacja
STR_1023_RAILROAD_TRAIN_DEPOT :Zajezdnia kolejowa
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...teren jest wlasnoscia innej firmy
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Tory ze zwykla sygnalizacja
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nie mozn
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nie mozna tutaj wybudowac tunelu...
STR_5017_RAILROAD_TUNNEL :Tunel kolejowy
STR_5018_ROAD_TUNNEL :Tunel samochodowy
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Stalowy most kolejowy podwieszany
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Stalowy dzwigarowy most kolejowy
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Stalowy wspornikowy most kolejowy

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cen<65>rio
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Fun
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Fila de ve<76>culos de estrada (com efeitos de quantidade): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Deslocar janela quando o rato est<73> na borda do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir o suborno da autoridade local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Novo sistema de localiza<7A><61>o de dep<65>sitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Esta<74><61>es n<>o uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nova procura de caminho global (NPF, overrides NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Iniciar
STR_NETWORK_START_GAME_TIP :{BLACK}Iniciar um novo jogo em rede de um mapa aleat<61>rio, ou cen<65>rio
STR_NETWORK_LOAD_GAME :{BLACK}Abrir Jogo
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Continuar um jogo multi-jogador anteriormente guardado (assegure-se de conectar com o jogador correcto)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Abrir Cen<65>rio
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Iniciar um novo jogo em rede a partir de um cen<65>rio
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Qualquer
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}A escava
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}J<> est<73> ao n<>vel do mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tipo de linha n<>o apropriado
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Comboio no dep<65>sito
STR_1007_ALREADY_BUILT :{WHITE}...j<> constru<72>do
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Dever<65> remover a linha f<>rrea primeiro
STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados dep<65>sitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construir caminhos-de-ferro
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construir monocarril
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construir MagLev
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alternar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selec<65><63>o de ponte - clique na ponte desejada para a construir
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccionar a orienta<74><61>o do dep<65>sito
STR_1021_RAILROAD_TRACK :Caminhos-de-ferro
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :caminhos-de-ferro com sinais
STR_1023_RAILROAD_TRAIN_DEPOT :Dep<65>sito ferrovi<76>rio
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...a <20>rea <20> propriedade de outra empresa
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro com sinais normais
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}N
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}N<>o <20> poss<73>vel construir t<>nel aqui...
STR_5017_RAILROAD_TUNNEL :T<>nel ferrovi<76>rio
STR_5018_ROAD_TUNNEL :T<>nel de estrada
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ponte ferrovi<76>ria suspensa em a<>o
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ponte ferrovi<76>ria com vigas em a<>o
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ponte ferrovi<76>ria cantilever em a<>o

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Creeaz<61> scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Utilize
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Autovehiculele formeaz<61> o coad<61> (cu efecte cuantice): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Mut<75> imaginea c<>nd mouse-ul este la marginea ecranului: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permite mituirea autorit<69>tilor locale: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Metod<6F> nou<6F> pentru g<>sire depou: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Statii neuniforme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nou pathfinding global(NPF, dezactiveaza NTP): {ORANGE}{STRING}
@@ -1243,8 +1240,6 @@ STR_NETWORK_START_GAME :{BLACK}
STR_NETWORK_START_GAME_TIP :{BLACK}Incepe un joc nou in retea cu o harta aleatoare sau intr-un scenariu
STR_NETWORK_LOAD_GAME :{BLACK}Incarca joc
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Reia un joc multiplayer salvat anterior (asigura-te ca s-au conectat jucatorii corespunzatori)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Incarca scenariu
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Incepe un joc nou intr-un scenariu
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Oricare
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}S
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Te afli deja la nivelul m<>rii
STR_1004_TOO_HIGH :{WHITE}Prea <20>nalt
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Cale ferat<61> nepotrivit<69>
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Un tren se afl<66> in depou
STR_1007_ALREADY_BUILT :{WHITE}...deja construit
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Mai int<6E>i trebuie demolat<61> calea ferat<61>
STR_1009_TOO_MANY_DEPOTS :{WHITE}Prea multe depouri
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Constructii feroviare
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Constructii monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Constructii maglev
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Comutato
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Alegere pod - clic pe podul selectat pentru a-l construi
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Alege orientarea depoului
STR_1021_RAILROAD_TRACK :Cale ferat<61>
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Cale ferat<61> cu semnalizare
STR_1023_RAILROAD_TRAIN_DEPOT :Depou de cale ferat<61>
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...terenul se afl<66> in posesia altei companii
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Cale ferat<61> cu semnale normale
@@ -1776,8 +1768,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Nu pot c
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Nu pot construi tunel aici...
STR_5017_RAILROAD_TUNNEL :Tunel feroviar
STR_5018_ROAD_TUNNEL :Tunel rutier
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Pod feroviar suspendat din otel
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Pod feroviar tip grind<6E> din otel
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Pod feroviar tip arc din otel

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit Scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Radenie cestnych vozidiel (podla mnozstva tovaru): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posuvanie okna ked je mys na kraji: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Umoznit podplacanie miestnej spravy: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Nove vyhladavanie depa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Roznorode stanice: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novy globalny algoritmus hladania cesty (NPF namiesto NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Spustit
STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenaria
STR_NETWORK_LOAD_GAME :{BLACK}Nacitat hru
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Nahrat scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Zacat sietovu hru zo scenaria
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Lubovolny
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhlbeni
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Na urovni mora
STR_1004_TOO_HIGH :{WHITE}Prilis vysoko
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ziadne pouzitelne zeleznicne kolaje
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}V depe je vlak
STR_1007_ALREADY_BUILT :{WHITE}...uz bolo vytvorene
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najskor treba odstranit zeleznicne kolaje
STR_1009_TOO_MANY_DEPOTS :{WHITE}Prilis velky pocet dep
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vystavba zeleznice
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Vystavba jednokolajky
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Vystavba magnetickej drahy
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Zapnut p
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - kliknut na vybrany most
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vyber otocenie depa
STR_1021_RAILROAD_TRACK :Zeleznicne kolaje
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Zeleznicne kolaje so semaforom
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...oblast vlastni ina spolocnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje zo standartnym semaforom
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Tu sa ne
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tu sa neda postavit tunel...
STR_5017_RAILROAD_TUNNEL :Zeleznicny tunel
STR_5018_ROAD_TUNNEL :Cestny tunel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelovy zavesny zeleznicny most
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelovy pilierovy zeleznicny most
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelovy visuty zeleznicny most

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}Manejo
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Cola de veh<65>culos de carretera (con efecto cuantificador): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplazar ventana mediante el cursor en los bordes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Encuentro de nuevos dep<65>sitos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuevo sistema de busq. de rutas global (NPF, anula a NTP): {ORANGE}{STRING}
@@ -1246,8 +1243,6 @@ STR_NETWORK_START_GAME :{BLACK}Empezar
STR_NETWORK_START_GAME_TIP :{BLACK}Empezar un nuevo juego en red desde un mapa al azar o escenario
STR_NETWORK_LOAD_GAME :{BLACK}Cargar Juego
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Contin<69>a un juego multijugador guardado (aseg<65>rese de conectar con el jugador correcto)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Cargar Escenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Comenzar un juego multijugador desde un escenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Cualquiera
@@ -1398,10 +1393,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}La excav
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Ya est<73> al nivel del mar
STR_1004_TOO_HIGH :{WHITE}Demasiado alto
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tramo de v<>a no apropiado
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Tren en dep<65>sito
STR_1007_ALREADY_BUILT :{WHITE}...ya constru<72>do
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Se debe retirar primero tramo de v<>a
STR_1009_TOO_MANY_DEPOTS :{WHITE}Demasiados dep<65>sitos
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Construcci<63>n de ferrocarril
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Construcci<63>n de monorra<72>l
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Construcci<63>n de tren de levitaci<63>n magn<67>tica
@@ -1426,7 +1419,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Cambiar
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Selecci<63>n de puente - click en el puente elegido para construirlo
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Seleccione la orientaci<63>n del dep<65>sito de trenes
STR_1021_RAILROAD_TRACK :V<>a del tren
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :V<>a del tren con se<73>ales
STR_1023_RAILROAD_TRAIN_DEPOT :Dep<65>sito de trenes
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...otra compa<70><61>a posee el <20>rea
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :V<>a del tren con se<73>ales normales
@@ -1792,8 +1784,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se pu
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se puede construir t<>nel aqu<71>...
STR_5017_RAILROAD_TUNNEL :T<>nel de tren
STR_5018_ROAD_TUNNEL :T<>nel de carretera
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Puente de tren de acero suspendido
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Puente de tren de acero con tirantes
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Puente de tren colgante de acero

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppn<70>r '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fr<66>n {COMPANY} uppn<70>r '{STRING}' status!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -971,7 +969,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}V<>gfordonsk<73>ing (med kvanteffekter): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Scrolla vyn n<>r musen <20>r vid kanten: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Till<6C>t mutning av den lokala kommunen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Ny algoritm f<>r att hitta dep<65>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Icke-rektangul<75>ra stationer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny globalt s<>tt att hitta rutt (NPF, <20>sidos<6F>tter NTP): {ORANGE}{STRING}
@@ -1245,8 +1242,6 @@ STR_NETWORK_START_GAME :{BLACK}Starta s
STR_NETWORK_START_GAME_TIP :{BLACK}Starta ett nytt spel med en slumpm<70>ssig karta eller fr<66>n ett scenario
STR_NETWORK_LOAD_GAME :{BLACK}Ladda spel
STR_NETWORK_LOAD_GAME_TIP :{BLACK}<7D>teruppta ett tidigare sparat spel f<>r flera spelare (t<>nk p<> att v<>lja r<>tt spelare vid start)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Ladda scenario
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Starta ett n<>tverksspel fr<66>n ett scenario
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Valfritt
@@ -1395,10 +1390,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgr
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Redan p<> havsniv<69>
STR_1004_TOO_HIGH :{WHITE}F<>r h<>g
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Inget passande j<>rnv<6E>gssp<73>r
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}T<>g inuti dep<65>
STR_1007_ALREADY_BUILT :{WHITE}...redan byggd
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}M<>ste ta bort j<>rnv<6E>g f<>rst
STR_1009_TOO_MANY_DEPOTS :{WHITE}F<>r m<>nga dep<65>er
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg j<>rnv<6E>g
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg maglev
@@ -1423,7 +1416,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}V
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}V<>lj bro - klicka p<> vald bro f<>r att bygga den
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}V<>lj riktning f<>r dep<65>
STR_1021_RAILROAD_TRACK :J<>rnv<6E>gssp<73>r
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :J<>rnv<6E>gssp<73>r med signaler
STR_1023_RAILROAD_TRAIN_DEPOT :J<>rnv<6E>gsdep<65>
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...omr<6D>det <20>gs av ett annat f<>retag
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :J<>rnv<6E>g med normala signaler
@@ -1784,8 +1776,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kan inte
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan inte bygga tunnel h<>r...
STR_5017_RAILROAD_TUNNEL :J<>rnv<6E>gstunnel
STR_5018_ROAD_TUNNEL :V<>gtunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Upph<70>ngd j<>rnv<6E>gsbro av st<73>l
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :J<>rnv<6E>gsbro med st<73>lbalkar
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :J<>rnv<6E>gsbro med utskjutande st<73>lst<73>d

View File

@@ -537,8 +537,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{STRIN
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} saavtas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} {STRING}'st saavutas '{STRING}' staatuse!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}
STR_0220_CREATE_SCENARIO :{BLACK}Kaardi tegemine
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -953,7 +951,6 @@ STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatc
STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Maantees<65>idukite j<>rjekorrad (koos mahueffektidega): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Keri vaadet, kui hiir on viidud ekraani serva: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Luba kohalikele v<>imudele altk<74>emaksu maksmine: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_DEPOT_FINDING :{LTBLUE}Uue depoo otsimine: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Luba suvalise kujuga jaamad: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uus teeotsimise algoritm(NPF asendab NTP): {ORANGE}{STRING}
@@ -1227,8 +1224,6 @@ STR_NETWORK_START_GAME :{BLACK}Alusta m
STR_NETWORK_START_GAME_TIP :{BLACK}Uue v<>rgum<75>ngu alustamine suvalise kaardiga
STR_NETWORK_LOAD_GAME :{BLACK}M<>ngu laadimine
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Varasema v<>rgum<75>ngu j<>tkamine (vaata, et <20>hendad ennast <20>ige m<>ngijana)
STR_NETWORK_LOAD_SCENARIO :{BLACK}Laadi kaart
STR_NETWORK_LOAD_SCENARIO_TIP :{BLACK}Alusta uut v<>rgum<75>ngu olemasoleva kaardiga
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Suvaline
@@ -1377,10 +1372,8 @@ STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanus
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Juba j<>utud merepinna tasemele
STR_1004_TOO_HIGH :{WHITE}Liiga k<>rge
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}R<><52>pad pole sobivad
STR_1006_TRAIN_INSIDE_DEPOT :{WHITE}Depoos on rong
STR_1007_ALREADY_BUILT :{WHITE}...juba ehitatud
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Enne tuleb raudtee eemaldada
STR_1009_TOO_MANY_DEPOTS :{WHITE}Liiga palju depoosid
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Raudtee ehitamine
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorelssi ehitamine
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevi ehitamine
@@ -1405,7 +1398,6 @@ STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}R
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Silla valik - vajuta sobival sillal, et seda ehitada
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Depoo orientatsiooni valimine
STR_1021_RAILROAD_TRACK :Raudteer<65><72>pad
STR_1022_RAILROAD_TRACK_WITH_SIGNALS :Raudteer<65><72>pad koos signaaltuledega
STR_1023_RAILROAD_TRAIN_DEPOT :Rongi depoo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...ala kuulub teisele ettev<65>ttele
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Raudtee tavaliste signaaltuledega
@@ -1762,8 +1754,6 @@ STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Siia ei
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Siia ei saa tunnelit ehitada...
STR_5017_RAILROAD_TUNNEL :Raudteetunnel
STR_5018_ROAD_TUNNEL :Maanteetunnel
STR_5019 :
STR_501A :
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Terasest raudtee rippsild
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Terasest v<>restikuga raudteesild
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Terasest ulgtoestikuga raudteesild

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{PLAYE
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} sasniegus'i '{STRING}' statusu!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} no {COMPANY} sasniegusi '{STRING}' statusu!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Radi't scena'riju
STR_0221_OPENTTD :{YELLOW}OpenTTD
@@ -1155,8 +1153,6 @@ STR_5004 :
STR_500C :
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Van<61>u, Terauda
STR_5019 :
STR_501A :
##id 0x5800
STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss

View File

@@ -548,8 +548,6 @@ STR_HIGHSCORE_NAME :{BIGFONT}{STRIN
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA16})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{STRING} '{STRING}' seviyesine ulasti!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{STRING} - {STRING} '{STRING}' seviyesine ulasti!
STR_021D :{BLACK}
STR_021E :{WHITE}
STR_021F :{BLUE}{COMMA16}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo olustur
STR_0221_OPENTTD :{YELLOW}OpenTTD

View File

@@ -561,7 +561,9 @@ static void RoadVehCrash(Vehicle *v)
v->cargo_count = 0;
SetDParam(0, pass);
AddNewsItem(STR_9031_ROAD_VEHICLE_CRASH_DRIVER+(pass!=1),
AddNewsItem(
(pass == 1) ?
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);

View File

@@ -1288,7 +1288,8 @@ static const StringID _bridge_tile_str[(MAX_BRIDGES + 3) + (MAX_BRIDGES + 3)] =
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
{
if ((_m[tile].m5 & 0x80) == 0) {
td->str = STR_5017_RAILROAD_TUNNEL + GB(_m[tile].m5, 2, 2);
td->str =
(GB(_m[tile].m5, 2, 2) == 0) ? STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GB(_m[tile].m2, 4, 4)];