1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-30 18:09:09 +00:00

(svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig vehicle images from ttd games, as we redetermine all vehicle images after game load anyway.

This commit is contained in:
2006-05-20 08:12:59 +00:00
parent dc1408097f
commit 910aa90bd3
2 changed files with 0 additions and 6 deletions

View File

@@ -392,7 +392,6 @@ static void FixOldVehicles(void)
extern TileIndex _animated_tile_list[256];
extern char _name_array[512][32];
extern uint16 _custom_sprites_base;
static byte _old_vehicle_multiplier;
static uint8 _old_map3[OLD_MAP_SIZE * 2];
@@ -1219,9 +1218,6 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
/* TTDPatch maps sprites from 0x2000 up. */
if (v->cur_image >= 0x2000)
v->cur_image -= 0x2000 - _custom_sprites_base;
/* For some reason we need to correct for this */
switch (v->spritenum) {