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(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
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@@ -47,7 +47,8 @@ typedef enum SLRefType {
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REF_STATION = 2,
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REF_TOWN = 3,
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REF_VEHICLE_OLD = 4,
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REF_ROADSTOPS = 5
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REF_ROADSTOPS = 5,
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REF_ENGINE_RENEWS = 6,
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} SLRefType;
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