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(svn r3396) - Autoreplace changes:

- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
This commit is contained in:
2006-01-12 15:52:18 +00:00
parent 28ca056d56
commit 90aff7a026
12 changed files with 360 additions and 116 deletions

2
misc.c
View File

@@ -89,6 +89,7 @@ void SetDate(uint date)
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepot(void);
void InitializeEngines(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRail(void);
@@ -142,6 +143,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
SetDate(starting);
}
InitializeEngines();
InitializeVehicles();
InitializeWaypoints();
InitializeDepot();