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(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
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@@ -334,7 +334,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
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// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
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// **********
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
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extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
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extern StringID _switch_mode_errorstr;
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
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