mirror of https://github.com/OpenTTD/OpenTTD
(svn r5903) -Fix [FS#170]: Changing patch settings through the console didn't accept on/off or true/false.
parent
c22f0a91e7
commit
8fc2664237
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@ -1597,7 +1597,10 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
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}
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}
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/* Those 2 functions need to be here, else we have to make some stuff non-static
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/* Those 2 functions need to be here, else we have to make some stuff non-static
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* and besides, it is also better to keep stuff like this at the same place */
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* and besides, it is also better to keep stuff like this at the same place
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* XXX - Perhaps back to console[_cmds].c? They are console functions after all */
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extern bool GetArgumentInteger(uint32 *value, const char *arg);
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void IConsoleSetPatchSetting(const char *name, const char *value)
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void IConsoleSetPatchSetting(const char *name, const char *value)
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{
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{
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int32 val;
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int32 val;
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@ -1611,7 +1614,8 @@ void IConsoleSetPatchSetting(const char *name, const char *value)
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return;
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return;
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}
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}
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sscanf(value, "%d", &val);
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if (!GetArgumentInteger(&val, value)) return;
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patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
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patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
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ptr = ini_get_variable(&sd->save, patches_ptr);
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ptr = ini_get_variable(&sd->save, patches_ptr);
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