mirror of https://github.com/OpenTTD/OpenTTD
Codechange: change 'return existing window' to a template parameter
This change is made to make it possible to pass arbitrary other parameters to the constructor of the window instances.pull/13445/head
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9238cb7270
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8f72a478f0
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@ -1030,7 +1030,7 @@ void ShowFramerateWindow()
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void ShowFrametimeGraphWindow(PerformanceElement elem)
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{
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if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn?
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AllocateWindowDescFront<FrametimeGraphWindow>(_frametime_graph_window_desc, elem, true);
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AllocateWindowDescFront<FrametimeGraphWindow>(_frametime_graph_window_desc, elem);
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}
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/** Print performance statistics to game console */
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@ -1030,7 +1030,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
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}
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WindowDesc &desc = (mode == GLWM_HEIGHTMAP) ? _heightmap_load_desc : _generate_landscape_desc;
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GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
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GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow, true>(desc, mode);
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if (mode == GLWM_HEIGHTMAP) {
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w->x = x;
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@ -1182,25 +1182,37 @@ static WindowDesc _vehicle_group_desc[] = {
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* @param company The company to show the window for.
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* @param vehicle_type The type of vehicle to show it for.
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* @param group The group to be selected. Defaults to INVALID_GROUP.
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* @param need_existing_window Whether the existing window is needed. Defaults to false.
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* @tparam Tneed_existing_window Whether the existing window is needed.
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*/
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void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group, bool need_existing_window)
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template <bool Tneed_existing_window>
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static void ShowCompanyGroupInternal(CompanyID company, VehicleType vehicle_type, GroupID group)
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{
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if (!Company::IsValidID(company)) return;
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assert(vehicle_type < std::size(_vehicle_group_desc));
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const WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
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VehicleGroupWindow *w = AllocateWindowDescFront<VehicleGroupWindow>(_vehicle_group_desc[vehicle_type], num, need_existing_window);
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VehicleGroupWindow *w = AllocateWindowDescFront<VehicleGroupWindow, Tneed_existing_window>(_vehicle_group_desc[vehicle_type], num);
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if (w != nullptr) w->SelectGroup(group);
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}
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/**
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* Show the group window for the given company and vehicle type.
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* @param company The company to show the window for.
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* @param vehicle_type The type of vehicle to show it for.
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* @param group The group to be selected. Defaults to INVALID_GROUP.
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*/
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void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group)
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{
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ShowCompanyGroupInternal<false>(company, vehicle_type, group);
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}
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/**
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* Show the group window for the given vehicle.
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* @param v The vehicle to show the window for.
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*/
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void ShowCompanyGroupForVehicle(const Vehicle *v)
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{
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ShowCompanyGroup(v->owner, v->type, v->group_id, true);
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ShowCompanyGroupInternal<true>(v->owner, v->type, v->group_id);
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}
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/**
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@ -13,7 +13,7 @@
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#include "company_type.h"
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#include "vehicle_type.h"
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void ShowCompanyGroup(CompanyID company, VehicleType veh, GroupID group = INVALID_GROUP, bool need_existing_window = false);
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void ShowCompanyGroup(CompanyID company, VehicleType veh, GroupID group = INVALID_GROUP);
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void ShowCompanyGroupForVehicle(const Vehicle *v);
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void DeleteGroupHighlightOfVehicle(const Vehicle *v);
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@ -723,7 +723,7 @@ void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32_t
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WindowNumber wno = GetInspectWindowNumber(feature, index);
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WindowDesc &desc = (feature == GSF_TRAINS || feature == GSF_ROADVEHICLES) ? _newgrf_inspect_chain_desc : _newgrf_inspect_desc;
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NewGRFInspectWindow *w = AllocateWindowDescFront<NewGRFInspectWindow>(desc, wno, true);
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NewGRFInspectWindow *w = AllocateWindowDescFront<NewGRFInspectWindow, true>(desc, wno);
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w->SetCallerGRFID(grfid);
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}
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@ -1052,6 +1052,6 @@ void ShowStoryBook(CompanyID company, StoryPageID page_id, bool centered)
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{
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if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;
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StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(centered ? _story_book_gs_desc : _story_book_desc, company, true);
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StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow, true>(centered ? _story_book_gs_desc : _story_book_desc, company);
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if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
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}
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@ -1002,18 +1002,18 @@ Window *BringWindowToFrontById(WindowClass cls, ConvertibleThroughBase auto numb
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/**
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* Open a new window.
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* @tparam Wcls %Window class to use if the window does not exist.
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* @tparam Twindow %Window class to use if the window does not exist.
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* @tparam Treturn_existing If set, also return the window if it already existed.
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* @param desc The pointer to the WindowDesc to be created
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* @param window_number the window number of the new window
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* @param return_existing If set, also return the window if it already existed.
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* @return %Window pointer of the newly created window, or the existing one if \a return_existing is set, or \c nullptr.
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* @return %Window pointer of the newly created window, or the existing one if \a Treturn_existing is set, or \c nullptr.
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*/
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template <typename Wcls>
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Wcls *AllocateWindowDescFront(WindowDesc &desc, int window_number, bool return_existing = false)
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template <typename Twindow, bool Treturn_existing = false>
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Twindow *AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number)
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{
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Wcls *w = static_cast<Wcls *>(BringWindowToFrontById(desc.cls, window_number));
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if (w != nullptr) return return_existing ? w : nullptr;
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return new Wcls(desc, window_number);
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Twindow *w = static_cast<Twindow *>(BringWindowToFrontById(desc.cls, window_number));
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if (w != nullptr) return Treturn_existing ? w : nullptr;
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return new Twindow(desc, window_number);
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}
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void RelocateAllWindows(int neww, int newh);
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