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(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters

- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
This commit is contained in:
Darkvater
2005-09-18 20:56:44 +00:00
parent 3097ee2429
commit 8e6a911700
69 changed files with 189 additions and 192 deletions

View File

@@ -2407,14 +2407,14 @@ static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
return _new_vehicle_direction_table[offs];
}
static int GetNewVehicleDirection(Vehicle *v, int x, int y)
static int GetNewVehicleDirection(const Vehicle *v, int x, int y)
{
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
assert(offs < 11);
return _new_vehicle_direction_table[offs];
}
static int GetDirectionToVehicle(Vehicle *v, int x, int y)
static int GetDirectionToVehicle(const Vehicle *v, int x, int y)
{
byte offs;