mirror of https://github.com/OpenTTD/OpenTTD
(svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!)
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fc80e722cf
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8de52c089d
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@ -15,6 +15,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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Blitter_32bppOptimized::Draw(bp, mode, zoom);
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return;
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}
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const SpriteLoader::CommonPixel *src, *src_line;
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uint32 *dst, *dst_line;
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uint8 *anim, *anim_line;
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