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(svn r4649) - NewGRF: limit helicopter rotor animation frames to the number of sprites in the set.
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@@ -729,7 +729,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v)
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if (v == NULL) return group->g.result.sprite;
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if (v == NULL) return group->g.result.sprite;
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return group->g.result.sprite + v->next->next->u.air.state;
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return group->g.result.sprite + (v->next->next->u.air.state % group->g.result.num_sprites);
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}
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}
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