mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use economy date_fract when spreading out pathfinder calls
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9d8a55cef7
commit
8c28d48165
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@ -1963,7 +1963,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
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if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
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/* If the vehicle can't find its destination, delay its next search.
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* In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */
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if (v->dest_tile == 0 && TimerGameCalendar::date_fract != (v->index % Ticks::DAY_TICKS)) break;
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if (v->dest_tile == 0 && TimerGameEconomy::date_fract != (v->index % Ticks::DAY_TICKS)) break;
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/* We need to search for the nearest depot (hangar). */
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ClosestDepot closestDepot = v->FindClosestDepot();
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