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Codechange: [Network] Let server changing a client name use std::string

This commit is contained in:
rubidium42
2021-05-29 19:29:14 +02:00
committed by rubidium42
parent d70fb74ac6
commit 8b9f1147df
3 changed files with 3 additions and 3 deletions

View File

@@ -73,7 +73,7 @@ void NetworkServerUpdateGameInfo();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
void NetworkServerDoMove(ClientID client_id, CompanyID company_id);

View File

@@ -1719,7 +1719,7 @@ bool NetworkFindName(char *new_name, const char *last)
* @param new_name the new name for the client
* @return true iff the name was changed
*/
bool NetworkServerChangeClientName(ClientID client_id, const char *new_name)
bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name)
{
/* Check if the name's already in use */
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {