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(svn r1402) Trim trailing whitespace
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4
engine.c
4
engine.c
@@ -119,7 +119,7 @@ void AddTypeToEngines()
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{
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Engine *e;
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uint32 counter = 0;
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for(e=_engines; e != endof(_engines); e++, counter++) {
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e->type = VEH_Train;
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@@ -187,7 +187,7 @@ void StartupEngines()
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e->flags |= ENGINE_AVAILABLE;
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e->player_avail = 0;
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}
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/* This sets up type for the engine
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It is needed if you want to ask the engine what type it is
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It should hopefully be the same as when you ask a vehicle what it is
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