mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use ProviderManager interface to register FontCache factories.
This removes use of #ifdefs to select the appropriate loader, and also replaces FontCache self-registration.pull/13303/head
parent
bb6ef04d7a
commit
89f4e5da4e
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@ -2369,7 +2369,7 @@ static bool ConFont(std::span<std::string_view> argv)
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FontCacheSubSetting *setting = GetFontCacheSubSetting(fs);
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/* Make sure all non sprite fonts are loaded. */
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if (!setting->font.empty() && !fc->HasParent()) {
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InitFontCache(fs);
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FontCache::LoadFontCaches(fs);
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fc = FontCache::Get(fs);
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}
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IConsolePrint(CC_DEFAULT, "{} font:", FontSizeToName(fs));
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@ -12,7 +12,6 @@
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#include "fontdetection.h"
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#include "blitter/factory.hpp"
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#include "gfx_layout.h"
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#include "fontcache/spritefontcache.h"
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#include "openttd.h"
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#include "settings_func.h"
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#include "strings_func.h"
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@ -30,22 +29,19 @@
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FontCacheSettings _fcsettings;
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/**
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* Create a new font cache.
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* @param fs The size of the font.
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* Try loading a font with any fontcache factory.
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* @param fs Font size to load.
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* @param fonttype Font type requested.
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* @return FontCache of the font if loaded, or nullptr.
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*/
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
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/* static */ std::unique_ptr<FontCache> FontProviderManager::LoadFont(FontSize fs, FontType fonttype)
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{
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assert(this->parent == nullptr || this->fs == this->parent->fs);
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FontCache::caches[this->fs] = this;
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Layouter::ResetFontCache(this->fs);
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}
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for (auto &provider : FontProviderManager::GetProviders()) {
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auto fc = provider->LoadFont(fs, fonttype);
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if (fc != nullptr) return fc;
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}
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/** Clean everything up. */
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FontCache::~FontCache()
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{
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assert(this->parent == nullptr || this->fs == this->parent->fs);
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FontCache::caches[this->fs] = this->parent;
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Layouter::ResetFontCache(this->fs);
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return nullptr;
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}
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int FontCache::GetDefaultFontHeight(FontSize fs)
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@ -80,12 +76,16 @@ int GetCharacterHeight(FontSize size)
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}
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/* static */ FontCache *FontCache::caches[FS_END];
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/* static */ std::array<std::unique_ptr<FontCache>, FS_END> FontCache::caches{};
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/**
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* Initialise font caches with the base sprite font cache for all sizes.
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*/
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/* static */ void FontCache::InitializeFontCaches()
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{
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for (FontSize fs = FS_BEGIN; fs != FS_END; fs++) {
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if (FontCache::caches[fs] == nullptr) new SpriteFontCache(fs); /* FontCache inserts itself into to the cache. */
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if (FontCache::Get(fs) != nullptr) continue;
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FontCache::Register(FontProviderManager::LoadFont(fs, FontType::Sprite));
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}
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}
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@ -126,7 +126,7 @@ void SetFont(FontSize fontsize, const std::string &font, uint size)
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CheckForMissingGlyphs();
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_fcsettings = std::move(backup);
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} else {
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InitFontCache(fontsize);
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FontCache::LoadFontCaches(fontsize);
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}
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LoadStringWidthTable(fontsize);
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@ -136,15 +136,6 @@ void SetFont(FontSize fontsize, const std::string &font, uint size)
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if (_save_config) SaveToConfig();
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}
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#ifdef WITH_FREETYPE
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extern void LoadFreeTypeFont(FontSize fs);
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extern void UninitFreeType();
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#elif defined(_WIN32)
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extern void LoadWin32Font(FontSize fs);
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#elif defined(WITH_COCOA)
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extern void LoadCoreTextFont(FontSize fs);
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#endif
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/**
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* Test if a font setting uses the default font.
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* @return true iff the font is not configured and no fallback font data is present.
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@ -211,40 +202,57 @@ std::string GetFontCacheFontName(FontSize fs)
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return GetDefaultTruetypeFontFile(fs);
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}
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/**
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* Register a FontCache for its font size.
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* @param fc FontCache to register.
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*/
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/* static */ void FontCache::Register(std::unique_ptr<FontCache> &&fc)
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{
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if (fc == nullptr) return;
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FontSize fs = fc->fs;
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fc->parent = std::move(FontCache::caches[fs]);
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FontCache::caches[fs] = std::move(fc);
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}
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/**
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* (Re)initialize the font cache related things, i.e. load the non-sprite fonts.
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* @param fontsizes Font sizes to be initialised.
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*/
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void InitFontCache(FontSizes fontsizes)
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/* static */ void FontCache::LoadFontCaches(FontSizes fontsizes)
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{
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FontCache::InitializeFontCaches();
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for (FontSize fs : fontsizes) {
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FontCache *fc = FontCache::Get(fs);
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if (fc->HasParent()) delete fc;
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Layouter::ResetFontCache(fs);
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#ifdef WITH_FREETYPE
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LoadFreeTypeFont(fs);
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#elif defined(_WIN32)
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LoadWin32Font(fs);
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#elif defined(WITH_COCOA)
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LoadCoreTextFont(fs);
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#endif
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/* Unload everything except the sprite font cache. */
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while (FontCache::Get(fs)->HasParent()) {
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FontCache::caches[fs] = std::move(FontCache::caches[fs]->parent);
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}
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FontCache::Register(FontProviderManager::LoadFont(fs, FontType::TrueType));
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}
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}
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/**
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* Clear cached information for the specified font caches.
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* @param fontsizes Font sizes to clear.
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*/
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/* static */ void FontCache::ClearFontCaches(FontSizes fontsizes)
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{
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for (FontSize fs : fontsizes) {
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FontCache::Get(fs)->ClearFontCache();
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}
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}
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/**
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* Free everything allocated w.r.t. fonts.
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*/
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void UninitFontCache()
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/* static */ void FontCache::UninitializeFontCaches()
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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while (FontCache::Get(fs) != nullptr) delete FontCache::Get(fs);
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}
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#ifdef WITH_FREETYPE
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UninitFreeType();
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#endif /* WITH_FREETYPE */
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std::ranges::generate(FontCache::caches, []() { return nullptr; });
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}
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(WITH_FONTCONFIG) && !defined(WITH_COCOA)
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@ -10,6 +10,7 @@
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#ifndef FONTCACHE_H
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#define FONTCACHE_H
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#include "provider_manager.h"
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#include "string_type.h"
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#include "spritecache.h"
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@ -20,18 +21,23 @@ static const GlyphID SPRITE_GLYPH = 1U << 30;
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/** Font cache for basic fonts. */
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class FontCache {
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protected:
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static FontCache *caches[FS_END]; ///< All the font caches.
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FontCache *parent; ///< The parent of this font cache.
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const FontSize fs; ///< The size of the font.
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static std::array<std::unique_ptr<FontCache>, FS_END> caches; ///< All the font caches.
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std::unique_ptr<FontCache>parent; ///< The parent of this font cache.
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const FontSize fs; ///< The size of the font.
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int height = 0; ///< The height of the font.
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int ascender = 0; ///< The ascender value of the font.
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int descender = 0; ///< The descender value of the font.
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FontCache(FontSize fs) : fs(fs) {}
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static void Register(std::unique_ptr<FontCache> &&fc);
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public:
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FontCache(FontSize fs);
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virtual ~FontCache();
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virtual ~FontCache() {}
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static void InitializeFontCaches();
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static void UninitializeFontCaches();
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static void LoadFontCaches(FontSizes fontsizes);
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static void ClearFontCaches(FontSizes fontsizes);
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/** Default unscaled font heights. */
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static const int DEFAULT_FONT_HEIGHT[FS_END];
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@ -124,7 +130,7 @@ public:
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static inline FontCache *Get(FontSize fs)
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{
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assert(fs < FS_END);
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return FontCache::caches[fs];
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return FontCache::caches[fs].get();
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}
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static std::string GetName(FontSize fs);
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@ -143,13 +149,6 @@ public:
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virtual bool IsBuiltInFont() = 0;
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};
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inline void ClearFontCache(FontSizes fontsizes)
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{
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for (FontSize fs : fontsizes) {
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FontCache::Get(fs)->ClearFontCache();
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}
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}
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/** Get the Sprite for a glyph */
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inline const Sprite *GetGlyph(FontSize size, char32_t key)
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{
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@ -207,12 +206,37 @@ inline FontCacheSubSetting *GetFontCacheSubSetting(FontSize fs)
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uint GetFontCacheFontSize(FontSize fs);
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std::string GetFontCacheFontName(FontSize fs);
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void InitFontCache(FontSizes fontsizes);
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void UninitFontCache();
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bool GetFontAAState();
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void SetFont(FontSize fontsize, const std::string &font, uint size);
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/** Different types of font that can be loaded. */
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enum class FontType : uint8_t {
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Sprite, ///< Bitmap sprites from GRF files.
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TrueType, ///< Scalable TrueType fonts.
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};
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/** Factory for FontCaches. */
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class FontCacheFactory : public BaseProvider<FontCacheFactory> {
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public:
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FontCacheFactory(std::string_view name, std::string_view description) : BaseProvider<FontCacheFactory>(name, description)
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{
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ProviderManager<FontCacheFactory>::Register(*this);
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}
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virtual ~FontCacheFactory()
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{
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ProviderManager<FontCacheFactory>::Unregister(*this);
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}
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virtual std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) = 0;
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};
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class FontProviderManager : ProviderManager<FontCacheFactory> {
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public:
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static std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype);
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};
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/* Implemented in spritefontcache.cpp */
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void InitializeUnicodeGlyphMap();
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void SetUnicodeGlyph(FontSize size, char32_t key, SpriteID sprite);
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@ -46,9 +46,6 @@ public:
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const void *GetOSHandle() override { return &face; }
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};
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FT_Library _ft_library = nullptr;
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/**
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* Create a new FreeTypeFontCache.
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* @param fs The font size that is going to be cached.
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}
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}
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static FT_Error LoadFont(FontSize fs, FT_Face face, std::string_view font_name, uint size)
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{
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Debug(fontcache, 2, "Requested '{}', using '{} {}'", font_name, face->family_name, face->style_name);
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/* Attempt to select the unicode character map */
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FT_Error error = FT_Select_Charmap(face, ft_encoding_unicode);
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if (error == FT_Err_Ok) goto found_face; // Success
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if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = face->charmaps[0];
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int i;
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for (i = 0; i < face->num_charmaps; i++) {
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FT_CharMap charmap = face->charmaps[i];
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if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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found = charmap;
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}
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}
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if (found != nullptr) {
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error = FT_Set_Charmap(face, found);
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if (error == FT_Err_Ok) goto found_face;
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}
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}
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FT_Done_Face(face);
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return error;
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found_face:
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new FreeTypeFontCache(fs, face, size);
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return FT_Err_Ok;
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}
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/**
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* Loads the freetype font.
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* First type to load the fontname as if it were a path. If that fails,
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* try to resolve the filename of the font using fontconfig, where the
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* format is 'font family name' or 'font family name, font style'.
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* @param fs The font size to load.
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*/
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void LoadFreeTypeFont(FontSize fs)
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{
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return;
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if (_ft_library == nullptr) {
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if (FT_Init_FreeType(&_ft_library) != FT_Err_Ok) {
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ShowInfo("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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Debug(fontcache, 2, "Initialized");
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}
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FT_Face face = nullptr;
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/* If font is an absolute path to a ttf, try loading that first. */
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int32_t index = 0;
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if (settings->os_handle != nullptr) index = *static_cast<const int32_t *>(settings->os_handle);
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FT_Error error = FT_New_Face(_ft_library, font.c_str(), index, &face);
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if (error != FT_Err_Ok) {
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/* Check if font is a relative filename in one of our search-paths. */
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std::string full_font = FioFindFullPath(BASE_DIR, font);
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if (!full_font.empty()) {
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error = FT_New_Face(_ft_library, full_font.c_str(), 0, &face);
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}
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}
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/* Try loading based on font face name (OS-wide fonts). */
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if (error != FT_Err_Ok) error = GetFontByFaceName(font, &face);
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if (error == FT_Err_Ok) {
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error = LoadFont(fs, face, font, GetFontCacheFontSize(fs));
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if (error != FT_Err_Ok) {
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ShowInfo("Unable to use '{}' for {} font, FreeType reported error 0x{:X}, using sprite font instead", font, FontSizeToName(fs), error);
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}
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} else {
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FT_Done_Face(face);
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}
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}
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/**
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* Free everything that was allocated for this font cache.
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*/
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@ -296,14 +206,106 @@ GlyphID FreeTypeFontCache::MapCharToGlyph(char32_t key, bool allow_fallback)
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return glyph;
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}
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/**
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* Free everything allocated w.r.t. freetype.
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*/
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void UninitFreeType()
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{
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FT_Done_FreeType(_ft_library);
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_ft_library = nullptr;
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}
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FT_Library _ft_library = nullptr;
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class FreeTypeFontCacheFactory : public FontCacheFactory {
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public:
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FreeTypeFontCacheFactory() : FontCacheFactory("freetype", "FreeType font provider") {}
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virtual ~FreeTypeFontCacheFactory()
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{
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FT_Done_FreeType(_ft_library);
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_ft_library = nullptr;
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}
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/**
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* Loads the freetype font.
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* First type to load the fontname as if it were a path. If that fails,
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* try to resolve the filename of the font using fontconfig, where the
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* format is 'font family name' or 'font family name, font style'.
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* @param fs The font size to load.
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*/
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std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
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{
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if (fonttype != FontType::TrueType) return nullptr;
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return nullptr;
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if (_ft_library == nullptr) {
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if (FT_Init_FreeType(&_ft_library) != FT_Err_Ok) {
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ShowInfo("Unable to initialize FreeType, using sprite fonts instead");
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return nullptr;
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}
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Debug(fontcache, 2, "Initialized");
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}
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FT_Face face = nullptr;
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/* If font is an absolute path to a ttf, try loading that first. */
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int32_t index = 0;
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if (settings->os_handle != nullptr) index = *static_cast<const int32_t *>(settings->os_handle);
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FT_Error error = FT_New_Face(_ft_library, font.c_str(), index, &face);
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if (error != FT_Err_Ok) {
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/* Check if font is a relative filename in one of our search-paths. */
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std::string full_font = FioFindFullPath(BASE_DIR, font);
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if (!full_font.empty()) {
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error = FT_New_Face(_ft_library, full_font.c_str(), 0, &face);
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}
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}
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/* Try loading based on font face name (OS-wide fonts). */
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if (error != FT_Err_Ok) error = GetFontByFaceName(font, &face);
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if (error != FT_Err_Ok) {
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FT_Done_Face(face);
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return nullptr;
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}
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return LoadFont(fs, face, font, GetFontCacheFontSize(fs));
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}
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private:
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static std::unique_ptr<FontCache> LoadFont(FontSize fs, FT_Face face, std::string_view font_name, uint size)
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{
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Debug(fontcache, 2, "Requested '{}', using '{} {}'", font_name, face->family_name, face->style_name);
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/* Attempt to select the unicode character map */
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FT_Error error = FT_Select_Charmap(face, ft_encoding_unicode);
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if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = face->charmaps[0];
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for (int i = 0; i < face->num_charmaps; ++i) {
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FT_CharMap charmap = face->charmaps[i];
|
||||
if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
|
||||
found = charmap;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != nullptr) {
|
||||
error = FT_Set_Charmap(face, found);
|
||||
}
|
||||
}
|
||||
|
||||
if (error != FT_Err_Ok) {
|
||||
FT_Done_Face(face);
|
||||
|
||||
ShowInfo("Unable to use '{}' for {} font, FreeType reported error 0x{:X}, using sprite font instead", font_name, FontSizeToName(fs), error);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::make_unique<FreeTypeFontCache>(fs, face, size);
|
||||
}
|
||||
};
|
||||
|
||||
static FreeTypeFontCacheFactory s_freetype_fontcache_factory;
|
||||
|
||||
#if !defined(WITH_FONTCONFIG)
|
||||
|
||||
|
|
|
@ -151,3 +151,17 @@ bool SpriteFontCache::GetDrawGlyphShadow()
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
class SpriteFontCacheFactory : public FontCacheFactory {
|
||||
public:
|
||||
SpriteFontCacheFactory() : FontCacheFactory("sprite", "Sprite font provider") {}
|
||||
|
||||
std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
|
||||
{
|
||||
if (fonttype != FontType::Sprite) return nullptr;
|
||||
|
||||
return std::make_unique<SpriteFontCache>(fs);
|
||||
}
|
||||
};
|
||||
|
||||
static SpriteFontCacheFactory s_sprite_fontcache_factory;
|
||||
|
|
|
@ -1246,7 +1246,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
|
|||
*/
|
||||
void LoadStringWidthTable(FontSizes fontsizes)
|
||||
{
|
||||
ClearFontCache(fontsizes);
|
||||
FontCache::ClearFontCaches(fontsizes);
|
||||
|
||||
for (FontSize fs : fontsizes) {
|
||||
for (uint i = 0; i != 224; i++) {
|
||||
|
@ -1813,7 +1813,7 @@ bool AdjustGUIZoom(bool automatic)
|
|||
if (old_font_zoom != _font_zoom) {
|
||||
GfxClearFontSpriteCache();
|
||||
}
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
LoadStringWidthTable();
|
||||
|
||||
SetupWidgetDimensions();
|
||||
|
|
|
@ -245,7 +245,7 @@ static void RealChangeBlitter(std::string_view repl_blitter)
|
|||
|
||||
/* Clear caches that might have sprites for another blitter. */
|
||||
VideoDriver::GetInstance()->ClearSystemSprites();
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
GfxClearSpriteCache();
|
||||
ReInitAllWindows(false);
|
||||
}
|
||||
|
@ -326,7 +326,7 @@ void CheckBlitter()
|
|||
{
|
||||
if (!SwitchNewGRFBlitter()) return;
|
||||
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
GfxClearSpriteCache();
|
||||
ReInitAllWindows(false);
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ void GfxLoadSprites()
|
|||
|
||||
SwitchNewGRFBlitter();
|
||||
VideoDriver::GetInstance()->ClearSystemSprites();
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
GfxInitSpriteMem();
|
||||
LoadSpriteTables();
|
||||
GfxInitPalettes();
|
||||
|
|
|
@ -315,7 +315,7 @@ static void ShutdownGame()
|
|||
/* No NewGRFs were loaded when it was still bootstrapping. */
|
||||
if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
|
||||
|
||||
UninitFontCache();
|
||||
FontCache::UninitializeFontCaches();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -700,7 +700,7 @@ int openttd_main(std::span<std::string_view> arguments)
|
|||
InitializeLanguagePacks();
|
||||
|
||||
/* Initialize the font cache */
|
||||
InitFontCache(FONTSIZES_REQUIRED);
|
||||
FontCache::LoadFontCaches(FONTSIZES_REQUIRED);
|
||||
|
||||
/* This must be done early, since functions use the SetWindowDirty* calls */
|
||||
InitWindowSystem();
|
||||
|
|
|
@ -287,88 +287,98 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
|
|||
return this->SetGlyphPtr(key, std::move(new_glyph)).GetSprite();
|
||||
}
|
||||
|
||||
static CTFontDescriptorRef LoadFontFromFile(const std::string &font_name)
|
||||
{
|
||||
if (!MacOSVersionIsAtLeast(10, 6, 0)) return nullptr;
|
||||
class CoreTextFontCacheFactory : public FontCacheFactory {
|
||||
public:
|
||||
CoreTextFontCacheFactory() : FontCacheFactory("coretext", "CoreText font loader") {}
|
||||
|
||||
/* Might be a font file name, try load it. Direct font loading is
|
||||
* only supported starting on OSX 10.6. */
|
||||
CFAutoRelease<CFStringRef> path;
|
||||
/**
|
||||
* Loads the TrueType font.
|
||||
* If a CoreText font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
||||
*/
|
||||
std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
|
||||
{
|
||||
if (fonttype != FontType::TrueType) return nullptr;
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(font_name)) {
|
||||
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, font_name.c_str(), kCFStringEncodingUTF8));
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, font_name);
|
||||
if (!full_font.empty()) {
|
||||
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
|
||||
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
|
||||
|
||||
std::string font = GetFontCacheFontName(fs);
|
||||
if (font.empty()) return nullptr;
|
||||
|
||||
CFAutoRelease<CTFontDescriptorRef> font_ref;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
|
||||
CFRetain(font_ref.get()); // Increase ref count to match a later release.
|
||||
}
|
||||
}
|
||||
|
||||
if (path) {
|
||||
/* Try getting a font descriptor to see if the system can use it. */
|
||||
CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
|
||||
CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
|
||||
|
||||
if (descs && CFArrayGetCount(descs.get()) > 0) {
|
||||
CTFontDescriptorRef font_ref = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0);
|
||||
CFRetain(font_ref);
|
||||
return font_ref;
|
||||
if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
|
||||
/* Might be a font file name, try load it. */
|
||||
font_ref.reset(LoadFontFromFile(font));
|
||||
if (!font_ref) ShowInfo("Unable to load file '{}' for {} font, using default OS font selection instead", font, FontSizeToName(fs));
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
if (!font_ref) {
|
||||
CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, font.c_str(), kCFStringEncodingUTF8));
|
||||
|
||||
/**
|
||||
* Loads the TrueType font.
|
||||
* If a CoreText font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
||||
*/
|
||||
void LoadCoreTextFont(FontSize fs)
|
||||
{
|
||||
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
|
||||
/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
|
||||
* something, no matter the name. As such, we can't use it to check for existence.
|
||||
* We instead query the list of all font descriptors that match the given name which
|
||||
* does not do this stupid name fallback. */
|
||||
CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
|
||||
CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
|
||||
CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
|
||||
|
||||
std::string font = GetFontCacheFontName(fs);
|
||||
if (font.empty()) return;
|
||||
|
||||
CFAutoRelease<CTFontDescriptorRef> font_ref;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
|
||||
CFRetain(font_ref.get()); // Increase ref count to match a later release.
|
||||
}
|
||||
|
||||
if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
|
||||
/* Might be a font file name, try load it. */
|
||||
font_ref.reset(LoadFontFromFile(font));
|
||||
if (!font_ref) ShowInfo("Unable to load file '{}' for {} font, using default OS font selection instead", font, FontSizeToName(fs));
|
||||
}
|
||||
|
||||
if (!font_ref) {
|
||||
CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, font.c_str(), kCFStringEncodingUTF8));
|
||||
|
||||
/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
|
||||
* something, no matter the name. As such, we can't use it to check for existence.
|
||||
* We instead query the list of all font descriptors that match the given name which
|
||||
* does not do this stupid name fallback. */
|
||||
CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
|
||||
CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
|
||||
CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
|
||||
|
||||
/* Assume the first result is the one we want. */
|
||||
if (descs && CFArrayGetCount(descs.get()) > 0) {
|
||||
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
|
||||
CFRetain(font_ref.get());
|
||||
/* Assume the first result is the one we want. */
|
||||
if (descs && CFArrayGetCount(descs.get()) > 0) {
|
||||
font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
|
||||
CFRetain(font_ref.get());
|
||||
}
|
||||
}
|
||||
|
||||
if (!font_ref) {
|
||||
ShowInfo("Unable to use '{}' for {} font, using sprite font instead", font, FontSizeToName(fs));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::make_unique<CoreTextFontCache>(fs, std::move(font_ref), GetFontCacheFontSize(fs));
|
||||
}
|
||||
|
||||
if (!font_ref) {
|
||||
ShowInfo("Unable to use '{}' for {} font, using sprite font instead", font, FontSizeToName(fs));
|
||||
return;
|
||||
}
|
||||
private:
|
||||
static CTFontDescriptorRef LoadFontFromFile(const std::string &font_name)
|
||||
{
|
||||
if (!MacOSVersionIsAtLeast(10, 6, 0)) return nullptr;
|
||||
|
||||
new CoreTextFontCache(fs, std::move(font_ref), GetFontCacheFontSize(fs));
|
||||
}
|
||||
/* Might be a font file name, try load it. Direct font loading is
|
||||
* only supported starting on OSX 10.6. */
|
||||
CFAutoRelease<CFStringRef> path;
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(font_name)) {
|
||||
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, font_name.c_str(), kCFStringEncodingUTF8));
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, font_name);
|
||||
if (!full_font.empty()) {
|
||||
path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
|
||||
}
|
||||
}
|
||||
|
||||
if (path) {
|
||||
/* Try getting a font descriptor to see if the system can use it. */
|
||||
CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
|
||||
CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
|
||||
|
||||
if (descs && CFArrayGetCount(descs.get()) > 0) {
|
||||
CTFontDescriptorRef font_ref = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0);
|
||||
CFRetain(font_ref);
|
||||
return font_ref;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
static CoreTextFontCacheFactory s_coretext_fontcache_Factory;
|
||||
|
|
|
@ -182,6 +182,6 @@ bool SetFallbackFont(FontCacheSettings *settings, const std::string &language_is
|
|||
if (best_font == nullptr) return false;
|
||||
|
||||
callback->SetFontNames(settings, best_font, &best_index);
|
||||
InitFontCache(callback->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
FontCache::LoadFontCaches(callback->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -293,99 +293,109 @@ void Win32FontCache::ClearFontCache()
|
|||
return allow_fallback && key >= SCC_SPRITE_START && key <= SCC_SPRITE_END ? this->parent->MapCharToGlyph(key) : 0;
|
||||
}
|
||||
|
||||
class Win32FontCacheFactory : FontCacheFactory {
|
||||
public:
|
||||
Win32FontCacheFactory() : FontCacheFactory("win32", "Win32 font loader") {}
|
||||
|
||||
static bool TryLoadFontFromFile(const std::string &font_name, LOGFONT &logfont)
|
||||
{
|
||||
wchar_t fontPath[MAX_PATH] = {};
|
||||
/**
|
||||
* Loads the GDI font.
|
||||
* If a GDI font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
||||
*/
|
||||
std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
|
||||
{
|
||||
if (fonttype != FontType::TrueType) return nullptr;
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(font_name)) {
|
||||
convert_to_fs(font_name, fontPath);
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, font_name);
|
||||
if (!full_font.empty()) {
|
||||
convert_to_fs(font_name, fontPath);
|
||||
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
|
||||
|
||||
std::string font = GetFontCacheFontName(fs);
|
||||
if (font.empty()) return nullptr;
|
||||
|
||||
LOGFONT logfont{};
|
||||
logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
|
||||
logfont.lfCharSet = DEFAULT_CHARSET;
|
||||
logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
|
||||
logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
logfont = *(const LOGFONT *)settings->os_handle;
|
||||
} else if (font.find('.') != std::string::npos) {
|
||||
/* Might be a font file name, try load it. */
|
||||
if (!TryLoadFontFromFile(font, logfont)) {
|
||||
ShowInfo("Unable to load file '{}' for {} font, using default windows font selection instead", font, FontSizeToName(fs));
|
||||
}
|
||||
}
|
||||
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
logfont.lfWeight = StrContainsIgnoreCase(font, " bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
convert_to_fs(font, logfont.lfFaceName);
|
||||
}
|
||||
|
||||
return LoadWin32Font(fs, logfont, GetFontCacheFontSize(fs), font);
|
||||
}
|
||||
|
||||
if (fontPath[0] != 0) {
|
||||
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
|
||||
/* Try a nice little undocumented function first for getting the internal font name.
|
||||
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
|
||||
static LibraryLoader _gdi32("gdi32.dll");
|
||||
typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = _gdi32.GetFunction("GetFontResourceInfoW");
|
||||
private:
|
||||
static std::unique_ptr<FontCache> LoadWin32Font(FontSize fs, const LOGFONT &logfont, uint size, std::string_view font_name)
|
||||
{
|
||||
HFONT font = CreateFontIndirect(&logfont);
|
||||
if (font == nullptr) {
|
||||
ShowInfo("Unable to use '{}' for {} font, Win32 reported error 0x{:X}, using sprite font instead", font_name, FontSizeToName(fs), GetLastError());
|
||||
return nullptr;
|
||||
}
|
||||
DeleteObject(font);
|
||||
|
||||
if (GetFontResourceInfo != nullptr) {
|
||||
/* Try to query an array of LOGFONTs that describe the file. */
|
||||
DWORD len = 0;
|
||||
if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
|
||||
LOGFONT *buf = (LOGFONT *)new uint8_t[len];
|
||||
if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
|
||||
logfont = *buf; // Just use first entry.
|
||||
return std::make_unique<Win32FontCache>(fs, logfont, size);
|
||||
}
|
||||
|
||||
static bool TryLoadFontFromFile(const std::string &font_name, LOGFONT &logfont)
|
||||
{
|
||||
wchar_t fontPath[MAX_PATH] = {};
|
||||
|
||||
/* See if this is an absolute path. */
|
||||
if (FileExists(font_name)) {
|
||||
convert_to_fs(font_name, fontPath);
|
||||
} else {
|
||||
/* Scan the search-paths to see if it can be found. */
|
||||
std::string full_font = FioFindFullPath(BASE_DIR, font_name);
|
||||
if (!full_font.empty()) {
|
||||
convert_to_fs(font_name, fontPath);
|
||||
}
|
||||
}
|
||||
|
||||
if (fontPath[0] != 0) {
|
||||
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
|
||||
/* Try a nice little undocumented function first for getting the internal font name.
|
||||
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
|
||||
static LibraryLoader _gdi32("gdi32.dll");
|
||||
typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
|
||||
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = _gdi32.GetFunction("GetFontResourceInfoW");
|
||||
|
||||
if (GetFontResourceInfo != nullptr) {
|
||||
/* Try to query an array of LOGFONTs that describe the file. */
|
||||
DWORD len = 0;
|
||||
if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
|
||||
LOGFONT *buf = (LOGFONT *)new uint8_t[len];
|
||||
if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
|
||||
logfont = *buf; // Just use first entry.
|
||||
}
|
||||
delete[](uint8_t *)buf;
|
||||
}
|
||||
delete[](uint8_t *)buf;
|
||||
}
|
||||
|
||||
/* No dice yet. Use the file name as the font face name, hoping it matches. */
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
wchar_t fname[_MAX_FNAME];
|
||||
_wsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
|
||||
|
||||
wcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
|
||||
logfont.lfWeight = StrContainsIgnoreCase(font_name, " bold") || StrContainsIgnoreCase(font_name, "-bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
}
|
||||
}
|
||||
|
||||
/* No dice yet. Use the file name as the font face name, hoping it matches. */
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
wchar_t fname[_MAX_FNAME];
|
||||
_wsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
|
||||
|
||||
wcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
|
||||
logfont.lfWeight = StrContainsIgnoreCase(font_name, " bold") || StrContainsIgnoreCase(font_name, "-bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
}
|
||||
}
|
||||
|
||||
return logfont.lfFaceName[0] != 0;
|
||||
}
|
||||
};
|
||||
|
||||
return logfont.lfFaceName[0] != 0;
|
||||
}
|
||||
|
||||
static void LoadWin32Font(FontSize fs, const LOGFONT &logfont, uint size, std::string_view font_name)
|
||||
{
|
||||
HFONT font = CreateFontIndirect(&logfont);
|
||||
if (font == nullptr) {
|
||||
ShowInfo("Unable to use '{}' for {} font, Win32 reported error 0x{:X}, using sprite font instead", font_name, FontSizeToName(fs), GetLastError());
|
||||
return;
|
||||
}
|
||||
DeleteObject(font);
|
||||
|
||||
new Win32FontCache(fs, logfont, size);
|
||||
}
|
||||
/**
|
||||
* Loads the GDI font.
|
||||
* If a GDI font description is present, e.g. from the automatic font
|
||||
* fallback search, use it. Otherwise, try to resolve it by font name.
|
||||
* @param fs The font size to load.
|
||||
*/
|
||||
void LoadWin32Font(FontSize fs)
|
||||
{
|
||||
FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
|
||||
|
||||
std::string font = GetFontCacheFontName(fs);
|
||||
if (font.empty()) return;
|
||||
|
||||
LOGFONT logfont{};
|
||||
logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
|
||||
logfont.lfCharSet = DEFAULT_CHARSET;
|
||||
logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
|
||||
logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
|
||||
|
||||
if (settings->os_handle != nullptr) {
|
||||
logfont = *(const LOGFONT *)settings->os_handle;
|
||||
} else if (font.find('.') != std::string::npos) {
|
||||
/* Might be a font file name, try load it. */
|
||||
if (!TryLoadFontFromFile(font, logfont)) {
|
||||
ShowInfo("Unable to load file '{}' for {} font, using default windows font selection instead", font, FontSizeToName(fs));
|
||||
}
|
||||
}
|
||||
|
||||
if (logfont.lfFaceName[0] == 0) {
|
||||
logfont.lfWeight = StrContainsIgnoreCase(font, " bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
|
||||
convert_to_fs(font, logfont.lfFaceName);
|
||||
}
|
||||
|
||||
LoadWin32Font(fs, logfont, GetFontCacheFontSize(fs), font);
|
||||
}
|
||||
static Win32FontCacheFactory s_win32_fontcache_factory;
|
||||
|
|
|
@ -1036,8 +1036,8 @@ struct GameOptionsWindow : Window {
|
|||
this->SetWidgetDisabledState(WID_GO_GUI_FONT_AA, _fcsettings.prefer_sprite);
|
||||
this->SetDirty();
|
||||
|
||||
InitFontCache(FONTSIZES_ALL);
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::LoadFontCaches(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
CheckForMissingGlyphs();
|
||||
SetupWidgetDimensions();
|
||||
UpdateAllVirtCoords();
|
||||
|
@ -1050,7 +1050,7 @@ struct GameOptionsWindow : Window {
|
|||
this->SetWidgetLoweredState(WID_GO_GUI_FONT_AA, _fcsettings.global_aa);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
ClearFontCache(FONTSIZES_ALL);
|
||||
FontCache::ClearFontCaches(FONTSIZES_ALL);
|
||||
break;
|
||||
#endif /* HAS_TRUETYPE_FONT */
|
||||
|
||||
|
|
|
@ -2278,7 +2278,7 @@ std::string_view GetCurrentLanguageIsoCode()
|
|||
*/
|
||||
bool MissingGlyphSearcher::FindMissingGlyphs()
|
||||
{
|
||||
InitFontCache(this->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
FontCache::LoadFontCaches(this->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
|
||||
this->Reset();
|
||||
for (auto text = this->NextString(); text.has_value(); text = this->NextString()) {
|
||||
|
@ -2395,7 +2395,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
|
|||
/* Our fallback font does miss characters too, so keep the
|
||||
* user chosen font as that is more likely to be any good than
|
||||
* the wild guess we made */
|
||||
InitFontCache(searcher->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
FontCache::LoadFontCaches(searcher->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -32,7 +32,8 @@ public:
|
|||
static void InitializeFontCaches()
|
||||
{
|
||||
for (FontSize fs = FS_BEGIN; fs != FS_END; fs++) {
|
||||
if (FontCache::caches[fs] == nullptr) new MockFontCache(fs); /* FontCache inserts itself into to the cache. */
|
||||
if (FontCache::Get(fs) != nullptr) continue;
|
||||
FontCache::caches[fs] = std::make_unique<MockFontCache>(fs);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue