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(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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@@ -1568,8 +1568,8 @@
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<ul>
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<li>m1 bits 6..5 : Water class (sea, canal, river or land)
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
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<li>m2: see company statue
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<li>m3: offset to northern most tile
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<li>m2: index into the array of objects
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<li>m3: animation counter
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<li>m5: tile type:
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<table>
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<tr>
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@@ -1585,10 +1585,6 @@
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<tr>
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<td nowrap valign=top><tt>02</tt> </td>
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<td align=left>company statue
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<ul>
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<li>m2: TownID on which the statue is built in</li>
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</ul>
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</td>
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</tr>
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<tr>
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@@ -1603,7 +1599,6 @@
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</table>
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</li>
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<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
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<li>m6 bits 2..5 : Animation counter</li>
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<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
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</ul>
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</td>
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@@ -330,24 +330,13 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">objects</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">O</span>XXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOO</span>X XXXX</td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XX<span class="free">OO OO</span>XX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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</tr>
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<tr>
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<td class="caption">company statue</td>
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<td class="bits">-inherit-</td>
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<td class="bits">-inherit-</td>
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<td class="bits">XXXX XXXX XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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<td class="bits">-inherit-</td>
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<td class="bits">XX<span class="free">OO OO</span>XX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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</tr>
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</tbody>
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</table>
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