From 8978f111465f26825a828d8b8aab92142adef58b Mon Sep 17 00:00:00 2001 From: Charles Pigott Date: Sun, 1 Jan 2023 17:39:43 +0000 Subject: [PATCH] Doc: 13.0-RC1 changelog (#10295) --- changelog.txt | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/changelog.txt b/changelog.txt index 650c42586e..84689fd2d8 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,50 @@ +13.0-RC1 (2023-01-01) +------------------------------------------------------------------------ +Feature: 'font' console command to configure fonts within game (#10278) +Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) +Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220) +Feature: Expand all towns in the scenario editor (#10215) +Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282) +Change: Display text files in black (#10291) +Change: Make vehicle list dropdown buttons resize to fit strings (#10286) +Change: [NewGRF] Support flipping shorter engines without explicit support (#10262) +Change: Separate ground sprite from foundation sprite offsets (#10256) +Change: Vertically centre sprite font relative to TrueType font (#10254) +Change: [macOS] Set minimum macOS version to 10.13 (#10253) +Change: Use lowered not disabled widget for current vehicle details tab (#10252) +Change: Various improvements to NewGRF sprite aligner (#10249) +Change: reset_engines console command now rerandomises introduction dates and reliability (#10220) +Change: Show error message on failed industry prospecting (#10202) +Fix: Local authority window rating list height ignored icon sizes (#10285) +Fix #10150: Town signs could be truncated when using custom fonts (#10283) +Fix #8971: Resize QueryStrings with interface scale change (#10281) +Fix #10274: Crash when rescanning scripts with GS selected (#10276) +Fix #10151: Use smaller padding for signs (#10272) +Fix #10263: [Script] Restore tile validation for commands (#10269) +Fix: Missing scrollbar for rail/roadtype dropdowns (#10264) +Fix #10260: Incorrect rect height drawing image in vehicle details (#10261) +Fix #10257: Incorrect catenary position on sloped bridge heads (#10258) +Fix: Vertically centre chat prompt (#10250) +Fix #10214: League and graph buttons in toolbar did not have a default action (#10246) +Fix #10242: Allow a space for text shadow when clipping text (#10243) +Fix #10206: Fully disable scripts in intro game (#10241) +Fix #10218: Don't try to create river tiles along incorrect slopes (#10235) +Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233) +Fix #10224: Don't change fast-forward mode while saving (#10230) +Fix #10147: Sound effect volume slider no longer set volume (#10228) +Fix #10223: Crash when vehicle cloning fails on order cloning (#10225) +Fix: Maximum space for engine preview image was never scaled (#10219) +Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217) +Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213) +Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211) +Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) +Fix: Missing extra padding when drawing tooltip text (#10201) +Fix: Bad alignment of button icons when using the original baseset (#10200) +Fix: Signal icons incorrectly positioned in UI (#10199) +Fix #10021: Object GUI resized when switching between different objects (#10196) +Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) + + 13.0-beta2 (2022-11-27) ------------------------------------------------------------------------ Feature: Allow AI/GS to be fully modified in scenario editor (#10152)