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(svn r27648) -Codechange: Remove remaining _saveload_mode usage.
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@@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window {
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case WID_NSS_LOAD_GAME:
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_is_network_server = true;
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ShowSaveLoadDialog(SLD_LOAD_GAME);
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ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD);
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break;
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case WID_NSS_PLAY_SCENARIO:
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_is_network_server = true;
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ShowSaveLoadDialog(SLD_LOAD_SCENARIO);
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ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD);
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break;
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case WID_NSS_PLAY_HEIGHTMAP:
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_is_network_server = true;
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ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
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ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD);
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break;
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}
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}
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