mirror of https://github.com/OpenTTD/OpenTTD
Change: Improve and standardize wording of World Generation helptexts
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@ -1491,7 +1491,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
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STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Hilliness of the landscape
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
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STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
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STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
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@ -1500,18 +1500,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
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STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
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STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
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STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
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###length 4
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
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@ -1519,7 +1519,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
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STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
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STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
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