diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 07b763de28..b98792e45a 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -479,7 +479,7 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin y += FONT_HEIGHT_NORMAL; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) { SetDParam(0, e->GetDisplayMaxTractiveEffort()); DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE); y += FONT_HEIGHT_NORMAL; diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 9df8f81891..b142c5cc67 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -161,7 +161,7 @@ static StringID GetTrainEngineInfoString(const Engine *e) } else { SetDParam(5, CT_INVALID); } - return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && e->u.rail.railtype != RAILTYPE_MAGLEV) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; + return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; } static StringID GetAircraftEngineInfoString(const Engine *e) diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index c0a0011e53..75d5a56b39 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1532,7 +1532,7 @@ struct VehicleDetailsWindow : Window { SetDParam(1, Train::From(v)->tcache.cached_power); SetDParam(0, Train::From(v)->tcache.cached_weight); SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000); - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && Train::From(v)->railtype != RAILTYPE_MAGLEV) ? + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED); break;