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(svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch)
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@@ -1606,16 +1606,16 @@ struct NetworkLobbyWindow : public Window {
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SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]);
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SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]);
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SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]);
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SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
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SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
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SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
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SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
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y += FONT_HEIGHT_NORMAL;
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SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
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SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
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SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
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SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
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SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
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SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
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SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
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y += FONT_HEIGHT_NORMAL;
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