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(svn r538) -Feature: Windows snap at each other
This is inspired by [1063636].
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@@ -114,6 +114,7 @@ typedef struct Patches {
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bool invisible_trees; // don't show trees when buildings are transparent
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uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
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uint8 window_snap_radius; // Windows snap at each other if closer than this
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byte max_trains; //max trains in game per player (these are 8bit because the unitnumber field can't hold more)
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byte max_roadveh; //max trucks in game per player
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