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(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "tile.h"
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#include "command.h"
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@@ -125,7 +126,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
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image += 0x8A48;
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if (_display_opt & DO_TRANS_BUILDINGS)
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image = (image & 0x3FFF) | 0x3224000;
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MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
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} else if (ti->map5 == 3) {
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@@ -151,7 +152,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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image = dtus->image;
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if (_display_opt & DO_TRANS_BUILDINGS)
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image = (image & 0x3FFF) | 0x3224000;
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MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image,
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ti->x | dtus->subcoord_x,
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@@ -173,7 +174,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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foreach_draw_tile_seq(dtss, t->seq) {
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image = dtss->image;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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image = (image & 0x3FFF) | 0x03224000;
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MAKE_TRANSPARENT(image);
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} else {
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image |= ormod;
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}
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