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(svn r15109) -Add [NoAI]: add AITile::LevelTiles (Yexo)

release/0.7
truebrain 2009-01-16 15:01:54 +00:00
parent a43cd3456b
commit 8510afe233
3 changed files with 27 additions and 0 deletions

View File

@ -202,6 +202,14 @@
return AIObject::DoCommand(tile, slope, 0, CMD_TERRAFORM_LAND);
}
/* static */ bool AITile::LevelTiles(TileIndex start_tile, TileIndex end_tile)
{
EnforcePrecondition(false, ::IsValidTile(start_tile));
EnforcePrecondition(false, ::IsValidTile(end_tile));
return AIObject::DoCommand(end_tile, start_tile, 0, CMD_LEVEL_LAND);
}
/* static */ bool AITile::DemolishTile(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));

View File

@ -312,6 +312,24 @@ public:
*/
static bool LowerTile(TileIndex tile, int32 slope);
/**
* Level all tiles in the rectangle between start_tile and end_tile so they
* are at the same height. All tiles will be raised or lowered until
* they are at height AITile::GetHeight(start_tile).
* @param start_tile One corner of the rectangle to level.
* @param end_tile The opposite corner of the rectangle.
* @pre start_tile < AIMap::GetMapSize().
* @pre end_tile < AIMap::GetMapSize().
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_TOO_CLOSE_TO_EDGE
* @return True if and only if the area was completely leveled.
* @note Even if leveling some part fails, some other part may have been
* succesfully leveled already.
* @note This function may return true in AITestMode, although it fails in
* AIExecMode.
*/
static bool LevelTiles(TileIndex start_tile, TileIndex end_tile);
/**
* Destroy everything on the given tile.
* @param tile The tile to demolish.

View File

@ -87,6 +87,7 @@ void SQAITile_Register(Squirrel *engine) {
SQAITile.DefSQStaticMethod(engine, &AITile::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::RaiseTile, "RaiseTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::LowerTile, "LowerTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::LevelTiles, "LevelTiles", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::DemolishTile, "DemolishTile", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::PlantTree, "PlantTree", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::PlantTreeRectangle, "PlantTreeRectangle", 4, "xiii");