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(svn r3511) More whitespace ([FS#46] by Rubidium)
This commit is contained in:
5
misc.c
5
misc.c
@@ -223,8 +223,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
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// No need to run the tile loop in the scenario editor.
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if (mode != GW_EMPTY) {
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for(i=0x500; i!=0; i--)
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RunTileLoop();
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for (i = 0x500; i != 0; i--) RunTileLoop();
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}
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ResetObjectToPlace();
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@@ -980,7 +979,7 @@ static void Load_CHTS(void)
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Cheat* cht = (Cheat*) &_cheats;
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uint count = SlGetFieldLength()/2;
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for(; count; count--, cht++)
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for (; count; count--, cht++)
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{
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cht->been_used = (byte)SlReadByte();
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cht->value = (byte)SlReadByte();
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