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(svn r18856) -Codechange: do not call GetSlopeZInCorner() when there's no fence to draw
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@@ -64,13 +64,18 @@ void DrawHillyLandTile(const TileInfo *ti)
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void DrawClearLandFence(const TileInfo *ti)
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{
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bool fence_sw = GetFenceSW(ti->tile) != 0;
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bool fence_se = GetFenceSE(ti->tile) != 0;
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if (!fence_sw && !fence_se) return;
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int z = GetSlopeZInCorner(ti->tileh, CORNER_S);
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if (GetFenceSW(ti->tile) != 0) {
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if (fence_sw) {
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DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, 0, 0, z);
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}
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if (GetFenceSE(ti->tile) != 0) {
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if (fence_se) {
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DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, 0, 0, z);
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}
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}
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