1
0
Fork 0

(svn r12704) -Codechange: code style cleanup, mostly switch case alignment

release/0.7
belugas 2008-04-14 17:06:36 +00:00
parent fc1f32a693
commit 8418bc5050
1 changed files with 248 additions and 247 deletions

View File

@ -204,6 +204,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING); DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
y += 10; y += 10;
} }
for (i = 0; buttons; i++, buttons >>= 1) { for (i = 0; buttons; i++, buttons >>= 1) {
if (pos <= -5) break; ///< Draw only the 5 fitting lines if (pos <= -5) break; ///< Draw only the 5 fitting lines
@ -516,17 +517,17 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
case WE_CLICK: case WE_CLICK:
switch (e->we.click.widget) { switch (e->we.click.widget) {
case TDW_SORTNAME: { /* Sort by Name ascending/descending */ case TDW_SORTNAME: /* Sort by Name ascending/descending */
_town_sort_order = (_town_sort_order == 0) ? 1 : 0; _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
_town_sort_dirty = true; _town_sort_dirty = true;
SetWindowDirty(w); SetWindowDirty(w);
} break; break;
case TDW_SORTPOPULATION: { /* Sort by Population ascending/descending */ case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
_town_sort_order = (_town_sort_order == 2) ? 3 : 2; _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
_town_sort_dirty = true; _town_sort_dirty = true;
SetWindowDirty(w); SetWindowDirty(w);
} break; break;
case TDW_CENTERTOWN: { /* Click on Town Matrix */ case TDW_CENTERTOWN: { /* Click on Town Matrix */
const Town* t; const Town* t;
@ -623,6 +624,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
case 4: // new town case 4: // new town
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
break; break;
case 5: {// random town case 5: {// random town
Town *t; Town *t;
uint size = min(_scengen_town_size, (int)TSM_CITY); uint size = min(_scengen_town_size, (int)TSM_CITY);
@ -638,17 +640,15 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
} else { } else {
ScrollMainWindowToTile(t->xy); ScrollMainWindowToTile(t->xy);
} }
} break;
break; case 6: // many random towns
}
case 6: {// many random towns
w->HandleButtonClick(6); w->HandleButtonClick(6);
_generating_world = true; _generating_world = true;
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
_generating_world = false; _generating_world = false;
break; break;
}
case 7: case 8: case 9: case 10: case 7: case 8: case 9: case 10:
w->RaiseWidget(_scengen_town_size + 7); w->RaiseWidget(_scengen_town_size + 7);
@ -656,17 +656,18 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
w->LowerWidget(_scengen_town_size + 7); w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w); SetWindowDirty(w);
break; break;
} } break;
break;
case WE_TIMEOUT: case WE_TIMEOUT:
w->RaiseWidget(5); w->RaiseWidget(5);
w->RaiseWidget(6); w->RaiseWidget(6);
SetWindowDirty(w); SetWindowDirty(w);
break; break;
case WE_PLACE_OBJ: case WE_PLACE_OBJ:
_place_proc(e->we.place.tile); _place_proc(e->we.place.tile);
break; break;
case WE_ABORT_PLACE_OBJ: case WE_ABORT_PLACE_OBJ:
w->RaiseButtons(); w->RaiseButtons();
w->LowerWidget(_scengen_town_size + 7); w->LowerWidget(_scengen_town_size + 7);