mirror of https://github.com/OpenTTD/OpenTTD
Feature: Remove all industries button in scenario editor (#8550)
parent
f1f281b318
commit
83ddb1501f
|
@ -37,6 +37,7 @@
|
||||||
#include "smallmap_gui.h"
|
#include "smallmap_gui.h"
|
||||||
#include "widgets/dropdown_type.h"
|
#include "widgets/dropdown_type.h"
|
||||||
#include "widgets/industry_widget.h"
|
#include "widgets/industry_widget.h"
|
||||||
|
#include "clear_map.h"
|
||||||
|
|
||||||
#include "table/strings.h"
|
#include "table/strings.h"
|
||||||
|
|
||||||
|
@ -244,6 +245,14 @@ static const NWidgetPart _nested_build_industry_widgets[] = {
|
||||||
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
||||||
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
|
NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_DPI_SCENARIO_EDITOR_PANE),
|
||||||
|
NWidget(NWID_VERTICAL),
|
||||||
|
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
|
||||||
|
SetDataTip(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP),
|
||||||
|
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0),
|
||||||
|
SetDataTip(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP),
|
||||||
|
EndContainer(),
|
||||||
|
EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_DPI_MATRIX_WIDGET), SetMatrixDataTip(1, 0, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_DPI_SCROLLBAR),
|
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_DPI_MATRIX_WIDGET), SetMatrixDataTip(1, 0, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_DPI_SCROLLBAR),
|
||||||
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_DPI_SCROLLBAR),
|
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_DPI_SCROLLBAR),
|
||||||
|
@ -289,11 +298,6 @@ class BuildIndustryWindow : public Window {
|
||||||
this->enabled[i] = false;
|
this->enabled[i] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
|
|
||||||
this->index[this->count] = INVALID_INDUSTRYTYPE;
|
|
||||||
this->enabled[this->count] = true;
|
|
||||||
this->count++;
|
|
||||||
}
|
|
||||||
/* Fill the arrays with industries.
|
/* Fill the arrays with industries.
|
||||||
* The tests performed after the enabled allow to load the industries
|
* The tests performed after the enabled allow to load the industries
|
||||||
* In the same way they are inserted by grf (if any)
|
* In the same way they are inserted by grf (if any)
|
||||||
|
@ -392,6 +396,13 @@ public:
|
||||||
this->FinishInitNested(0);
|
this->FinishInitNested(0);
|
||||||
|
|
||||||
this->SetButtons();
|
this->SetButtons();
|
||||||
|
|
||||||
|
/* Show scenario editor tools in editor. */
|
||||||
|
if (_game_mode != GM_EDITOR) {
|
||||||
|
auto *se_tools = this->GetWidget<NWidgetStacked>(WID_DPI_SCENARIO_EDITOR_PANE);
|
||||||
|
se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
|
||||||
|
this->ReInit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnInit() override
|
void OnInit() override
|
||||||
|
@ -578,9 +589,53 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void AskManyRandomIndustriesCallback(Window *w, bool confirmed)
|
||||||
|
{
|
||||||
|
if (!confirmed) return;
|
||||||
|
|
||||||
|
if (Town::GetNumItems() == 0) {
|
||||||
|
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
|
||||||
|
} else {
|
||||||
|
extern void GenerateIndustries();
|
||||||
|
_generating_world = true;
|
||||||
|
GenerateIndustries();
|
||||||
|
_generating_world = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void AskRemoveAllIndustriesCallback(Window *w, bool confirmed)
|
||||||
|
{
|
||||||
|
if (!confirmed) return;
|
||||||
|
|
||||||
|
for (Industry* industry : Industry::Iterate()) delete industry;
|
||||||
|
|
||||||
|
/* Clear farmland. */
|
||||||
|
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
||||||
|
if (IsTileType(tile, MP_CLEAR) && GetRawClearGround(tile) == CLEAR_FIELDS) {
|
||||||
|
MakeClear(tile, CLEAR_GRASS, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MarkWholeScreenDirty();
|
||||||
|
}
|
||||||
|
|
||||||
void OnClick(Point pt, int widget, int click_count) override
|
void OnClick(Point pt, int widget, int click_count) override
|
||||||
{
|
{
|
||||||
switch (widget) {
|
switch (widget) {
|
||||||
|
case WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET: {
|
||||||
|
assert(_game_mode == GM_EDITOR);
|
||||||
|
this->HandleButtonClick(WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET);
|
||||||
|
ShowQuery(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY, nullptr, AskManyRandomIndustriesCallback);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET: {
|
||||||
|
assert(_game_mode == GM_EDITOR);
|
||||||
|
this->HandleButtonClick(WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET);
|
||||||
|
ShowQuery(STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION, STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY, nullptr, AskRemoveAllIndustriesCallback);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case WID_DPI_MATRIX_WIDGET: {
|
case WID_DPI_MATRIX_WIDGET: {
|
||||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_DPI_MATRIX_WIDGET);
|
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_DPI_MATRIX_WIDGET);
|
||||||
if (y < this->count) { // Is it within the boundaries of available data?
|
if (y < this->count) { // Is it within the boundaries of available data?
|
||||||
|
@ -610,23 +665,15 @@ public:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WID_DPI_FUND_WIDGET: {
|
case WID_DPI_FUND_WIDGET: {
|
||||||
if (this->selected_type == INVALID_INDUSTRYTYPE) {
|
if (this->selected_type != INVALID_INDUSTRYTYPE)
|
||||||
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
{
|
||||||
|
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
|
||||||
if (Town::GetNumItems() == 0) {
|
|
||||||
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
|
|
||||||
} else {
|
|
||||||
extern void GenerateIndustries();
|
|
||||||
_generating_world = true;
|
|
||||||
GenerateIndustries();
|
|
||||||
_generating_world = false;
|
|
||||||
}
|
|
||||||
} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
|
|
||||||
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
|
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
|
||||||
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
this->HandleButtonClick(WID_DPI_FUND_WIDGET);
|
||||||
} else {
|
} else {
|
||||||
HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
|
HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2605,12 +2605,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
|
||||||
# Fund new industry window
|
# Fund new industry window
|
||||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
|
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
|
||||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
|
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
|
||||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
|
||||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
|
||||||
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
|
||||||
|
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
|
||||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
|
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
|
||||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
|
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
|
||||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
|
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
|
||||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
|
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
|
||||||
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
|
||||||
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
|
||||||
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
|
||||||
|
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
|
||||||
|
|
||||||
# Industry cargoes window
|
# Industry cargoes window
|
||||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
|
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
|
||||||
|
|
|
@ -12,6 +12,9 @@
|
||||||
|
|
||||||
/** Widgets of the #BuildIndustryWindow class. */
|
/** Widgets of the #BuildIndustryWindow class. */
|
||||||
enum DynamicPlaceIndustriesWidgets {
|
enum DynamicPlaceIndustriesWidgets {
|
||||||
|
WID_DPI_SCENARIO_EDITOR_PANE, ///< Pane containing SE-only widgets.
|
||||||
|
WID_DPI_REMOVE_ALL_INDUSTRIES_WIDGET, ///< Remove all industries button.
|
||||||
|
WID_DPI_CREATE_RANDOM_INDUSTRIES_WIDGET, ///< Create random industries button.
|
||||||
WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
|
WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries.
|
||||||
WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
|
WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix.
|
||||||
WID_DPI_INFOPANEL, ///< Info panel about the industry.
|
WID_DPI_INFOPANEL, ///< Info panel about the industry.
|
||||||
|
|
Loading…
Reference in New Issue