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(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
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@@ -8,7 +8,7 @@
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#include "saveload.h"
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enum {
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SAVEGAME_MAJOR_VERSION = 0xB,
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SAVEGAME_MAJOR_VERSION = 0xC,
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SAVEGAME_MINOR_VERSION = 0x1,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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@@ -871,6 +871,7 @@ static void UninitWriteZlib(void)
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extern const ChunkHandler _misc_chunk_handlers[];
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extern const ChunkHandler _player_chunk_handlers[];
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extern const ChunkHandler _veh_chunk_handlers[];
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extern const ChunkHandler _waypoint_chunk_handlers[];
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extern const ChunkHandler _depot_chunk_handlers[];
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extern const ChunkHandler _order_chunk_handlers[];
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extern const ChunkHandler _town_chunk_handlers[];
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@@ -884,6 +885,7 @@ extern const ChunkHandler _animated_tile_chunk_handlers[];
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static const ChunkHandler * const _chunk_handlers[] = {
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_misc_chunk_handlers,
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_veh_chunk_handlers,
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_waypoint_chunk_handlers,
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_depot_chunk_handlers,
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_order_chunk_handlers,
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_industry_chunk_handlers,
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