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(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
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2
misc.c
2
misc.c
@@ -157,6 +157,7 @@ void CSleep(int milliseconds)
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}
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void InitializeVehicles(void);
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void InitializeWaypoints(void);
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void InitializeDepot(void);
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void InitializeOrders(void);
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void InitializeClearLand(void);
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@@ -218,6 +219,7 @@ void InitializeGame(uint log_x, uint log_y)
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}
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InitializeVehicles();
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InitializeWaypoints();
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InitializeDepot();
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InitializeOrders();
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