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(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
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@@ -58,7 +58,6 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image);
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/* track_land.c */
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void DrawTrainDepotSprite(int x, int y, int image, int railtype);
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void DrawWaypointSprite(int x, int y, int image, int railtype);
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/* road_land.c */
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void DrawRoadDepotSprite(int x, int y, int image);
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@@ -209,7 +208,6 @@ void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkGiveMoneyWindow(byte player);
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void ShowNetworkNeedGamePassword(void);
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void ShowNetworkNeedCompanyPassword(void);
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void ShowRenameWaypointWindow(Waypoint *cp);
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int FindFirstBit(uint32 x);
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void ShowHighscoreTable(int difficulty, int8 rank);
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void ShowEndGameChart(void);
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