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(svn r18271) -Fix [FS#3315]: road vehicles wouldn't reserve a road stop in tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues
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@@ -1411,6 +1411,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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rv->state = _road_exit_tunnel_state[dir];
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rv->state = _road_exit_tunnel_state[dir];
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rv->frame = _road_exit_tunnel_frame[dir];
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rv->frame = _road_exit_tunnel_frame[dir];
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rv->vehstatus &= ~VS_HIDDEN;
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rv->vehstatus &= ~VS_HIDDEN;
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rv->FindRoadStopSlot();
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return VETSB_ENTERED_WORMHOLE;
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return VETSB_ENTERED_WORMHOLE;
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}
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}
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}
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}
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