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(svn r20289) -Codechange: Unify fall through coding style.
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@@ -246,7 +246,8 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
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*dst = c;
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dst = &c->next;
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}
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} // FALL THROUGH
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/* FALL THROUGH */
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}
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case 3:
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info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
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@@ -2312,8 +2312,8 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
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switch (widget) {
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case NCPWW_OK:
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this->OnOk();
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/* FALL THROUGH */
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/* FALL THROUGH */
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case NCPWW_CANCEL:
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delete this;
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break;
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