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(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
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14
stdafx.h
14
stdafx.h
@@ -205,21 +205,23 @@ typedef unsigned char byte;
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static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
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static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
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static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
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# define TO_BE32(x) (x)
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# define TO_BE16(x) (x)
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# define TO_BE32(x) (x)
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# define TO_BE16(x) (x)
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# define FROM_BE32(x) (x)
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# define FROM_BE16(x) (x)
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# define TO_BE32X(x) (x)
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# define TO_LE32X(x) BSWAP32(x)
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# define TO_BE32X(x) (x)
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#else
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static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
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static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
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static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
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static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
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# define TO_LE32(x) (x)
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# define TO_LE16(x) (x)
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# define TO_BE32X(x) BSWAP32(x)
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# define TO_LE32(x) (x)
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# define TO_LE16(x) (x)
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# define FROM_LE32(x) (x)
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# define FROM_LE16(x) (x)
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# define TO_LE32X(x) (x)
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# define TO_BE32X(x) BSWAP32(x)
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#endif /* TTD_BIG_ENDIAN */
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#if !defined(GAME_DATA_DIR)
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