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(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.

This commit is contained in:
Darkvater
2006-02-05 23:12:23 +00:00
parent f80bf7fa68
commit 7f1cda519c
2 changed files with 9 additions and 11 deletions

View File

@@ -205,21 +205,23 @@ typedef unsigned char byte;
static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
# define TO_BE32(x) (x)
# define TO_BE16(x) (x)
# define TO_BE32(x) (x)
# define TO_BE16(x) (x)
# define FROM_BE32(x) (x)
# define FROM_BE16(x) (x)
# define TO_BE32X(x) (x)
# define TO_LE32X(x) BSWAP32(x)
# define TO_BE32X(x) (x)
#else
static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
# define TO_LE32(x) (x)
# define TO_LE16(x) (x)
# define TO_BE32X(x) BSWAP32(x)
# define TO_LE32(x) (x)
# define TO_LE16(x) (x)
# define FROM_LE32(x) (x)
# define FROM_LE16(x) (x)
# define TO_LE32X(x) (x)
# define TO_BE32X(x) BSWAP32(x)
#endif /* TTD_BIG_ENDIAN */
#if !defined(GAME_DATA_DIR)