mirror of https://github.com/OpenTTD/OpenTTD
(svn r18883) -Codechange: warn in the difficulty and AI configuration window when setting the number of AIs to non-zero when you don't have AIs
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18446dd599
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7ec3d9a0c6
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@ -1065,6 +1065,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissive
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STR_CITY_APPROVAL_TOLERANT :Tolerant
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STR_CITY_APPROVAL_HOSTILE :Hostile
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STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
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STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
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# Advanced settings window
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@ -58,6 +58,7 @@
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#include "settings_func.h"
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#include "ini_type.h"
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#include "ai/ai_config.hpp"
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#include "ai/ai.hpp"
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#include "newgrf.h"
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#include "ship.h"
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#include "company_base.h"
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@ -851,6 +852,11 @@ static bool DifficultyChange(int32)
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_settings_game.difficulty.diff_level = 3;
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}
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if (((_game_mode == GM_MENU) ? _settings_newgame.difficulty : _settings_game.difficulty).max_no_competitors != 0 &&
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AI::GetInfoList()->size() == 0 && (!_networking || _network_server)) {
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ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
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}
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/* If we are a network-client, update the difficult setting (if it is open).
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* Use this instead of just dirtying the window because we need to load in
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* the new difficulty settings */
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@ -31,6 +31,7 @@
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#include "company_func.h"
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#include "viewport_func.h"
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#include "core/geometry_func.hpp"
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#include "ai/ai.hpp"
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#include <map>
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#include "table/sprites.h"
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@ -653,6 +654,11 @@ public:
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SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
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this->LowerWidget(GDW_LVL_CUSTOM);
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this->InvalidateData();
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if (widget / 3 == 0 && this->opt_mod_temp.difficulty.max_no_competitors != 0 &&
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AI::GetInfoList()->size() == 0) {
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ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, 0, 0, true);
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}
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return;
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}
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