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Codechange: strongly type EngineID
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@@ -508,11 +508,11 @@ bool Engine::IsVariantHidden(CompanyID c) const
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*/
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void EngineOverrideManager::ResetToDefaultMapping()
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{
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EngineID id = ENGINE_BEGIN;
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EngineID id = EngineID::Begin();
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for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
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auto &map = this->mappings[type];
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map.clear();
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for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++, id++) {
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for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++, ++id) {
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map.emplace_back(INVALID_GRFID, internal_id, type, internal_id, id);
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}
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}
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@@ -610,7 +610,7 @@ void SetupEngines()
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assert(std::size(mapping) >= _engine_counts[type]);
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for (const EngineIDMapping &eid : mapping) {
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new (eid.engine) Engine(type, eid.internal_id);
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new (eid.engine.base()) Engine(type, eid.internal_id);
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}
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}
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}
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@@ -755,7 +755,7 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
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}
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SetRandomSeed(_settings_game.game_creation.generation_seed ^ seed ^
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(re->index << 16) ^ (re->info.base_intro.base() << 12) ^ (re->info.decay_speed << 8) ^
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(re->index.base() << 16) ^ (re->info.base_intro.base() << 12) ^ (re->info.decay_speed << 8) ^
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(re->info.lifelength.base() << 4) ^ re->info.retire_early ^
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e->type ^
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e->GetGRFID());
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