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(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]

This commit is contained in:
rubidium
2009-04-10 12:56:55 +00:00
parent ba200c6a92
commit 7d3db3ee91
8 changed files with 35 additions and 11 deletions

View File

@@ -55,6 +55,7 @@ ClientID _redirect_console_to_client;
bool _network_need_advertise;
uint32 _network_last_advertise_frame;
uint8 _network_reconnect;
StringList _network_bind_list;
StringList _network_host_list;
StringList _network_ban_list;
uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
@@ -542,9 +543,12 @@ static bool NetworkListen()
{
assert(_listensockets.Length() == 0);
NetworkAddress address(_settings_client.network.server_bind_ip, _settings_client.network.server_port);
NetworkAddressList addresses;
GetBindAddresses(&addresses, _settings_client.network.server_port);
address.Listen(SOCK_STREAM, &_listensockets);
for (NetworkAddress *address = addresses.Begin(); address != addresses.End(); address++) {
address->Listen(SOCK_STREAM, &_listensockets);
}
if (_listensockets.Length() == 0) {
ServerStartError("Could not create listening socket");
@@ -664,6 +668,23 @@ void NetworkAddServer(const char *b)
}
}
/**
* Get the addresses to bind to.
* @param addresses the list to write to.
* @param port the port to bind to.
*/
void GetBindAddresses(NetworkAddressList *addresses, uint16 port)
{
for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) {
*addresses->Append() = NetworkAddress(*iter, port);
}
/* No address, so bind to everything. */
if (addresses->Length() == 0) {
*addresses->Append() = NetworkAddress("", port);
}
}
/* Generates the list of manually added hosts from NetworkGameList and
* dumps them into the array _network_host_list. This array is needed
* by the function that generates the config file. */

View File

@@ -21,6 +21,7 @@ extern ClientID _redirect_console_to_client;
extern bool _network_need_advertise;
extern uint32 _network_last_advertise_frame;
extern uint8 _network_reconnect;
extern StringList _network_bind_list;
extern StringList _network_host_list;
extern StringList _network_ban_list;

View File

@@ -123,6 +123,7 @@ extern CompanyMask _network_company_passworded;
void NetworkTCPQueryServer(NetworkAddress address);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList();
void UpdateNetworkGameWindow(bool unselect);

View File

@@ -546,15 +546,14 @@ void NetworkUDPInitialize()
_network_udp_mutex->BeginCritical();
NetworkAddressList server;
*server.Append() = NetworkAddress(_settings_client.network.server_bind_ip, _settings_client.network.server_port);
_udp_client_socket = new ClientNetworkUDPSocketHandler();
NetworkAddressList server;
GetBindAddresses(&server, _settings_client.network.server_port);
_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
for (NetworkAddress *iter = server.Begin(); iter != server.End(); iter++) {
iter->SetPort(0);
}
server.Clear();
GetBindAddresses(&server, 0);
_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
_network_udp_server = false;