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Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -33,7 +33,7 @@ static bool IsUniqueDepotName(const char *name)
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const Depot *d;
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FOR_ALL_DEPOTS(d) {
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if (d->name != NULL && strcmp(d->name, name) == 0) return false;
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if (d->name != nullptr && strcmp(d->name, name) == 0) return false;
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}
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return true;
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@@ -51,7 +51,7 @@ static bool IsUniqueDepotName(const char *name)
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CommandCost CmdRenameDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Depot *d = Depot::GetIfValid(p1);
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if (d == NULL) return CMD_ERROR;
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if (d == nullptr) return CMD_ERROR;
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CommandCost ret = CheckTileOwnership(d->xy);
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if (ret.Failed()) return ret;
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@@ -67,7 +67,7 @@ CommandCost CmdRenameDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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free(d->name);
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if (reset) {
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d->name = NULL;
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d->name = nullptr;
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MakeDefaultName(d);
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} else {
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d->name = stredup(text);
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