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Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -389,15 +389,15 @@ extern const TileTypeProcs _tile_type_clear_procs = {
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DrawTile_Clear, ///< draw_tile_proc
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GetSlopePixelZ_Clear, ///< get_slope_z_proc
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ClearTile_Clear, ///< clear_tile_proc
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NULL, ///< add_accepted_cargo_proc
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nullptr, ///< add_accepted_cargo_proc
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GetTileDesc_Clear, ///< get_tile_desc_proc
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GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
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NULL, ///< click_tile_proc
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NULL, ///< animate_tile_proc
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nullptr, ///< click_tile_proc
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nullptr, ///< animate_tile_proc
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TileLoop_Clear, ///< tile_loop_proc
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ChangeTileOwner_Clear, ///< change_tile_owner_proc
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NULL, ///< add_produced_cargo_proc
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NULL, ///< vehicle_enter_tile_proc
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nullptr, ///< add_produced_cargo_proc
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nullptr, ///< vehicle_enter_tile_proc
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GetFoundation_Clear, ///< get_foundation_proc
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TerraformTile_Clear, ///< terraform_tile_proc
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};
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