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Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -392,7 +392,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
GUIBridgeList *bl = NULL;
GUIBridgeList *bl = nullptr;
if (ret.Failed()) {
errmsg = ret.GetErrorMessage();
} else {
@@ -427,7 +427,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
}
}
if (bl != NULL && bl->size() != 0) {
if (bl != nullptr && bl->size() != 0) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
} else {
delete bl;