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(svn r3794) Use already available accessor functions instead of GB()

This commit is contained in:
tron
2006-03-08 15:28:38 +00:00
parent 2c6435ccc9
commit 7bce62899c

View File

@@ -501,9 +501,9 @@ void DrawClearLandFence(const TileInfo *ti)
static void DrawTile_Clear(TileInfo *ti)
{
switch (GB(ti->map5, 2, 3)) {
switch (GetClearGround(ti->tile)) {
case CL_GRASS:
DrawClearLandTile(ti, GB(ti->map5, 0, 2));
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case CL_ROUGH:
@@ -519,11 +519,11 @@ static void DrawTile_Clear(TileInfo *ti)
break;
case CL_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
case CL_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]);
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
}