mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 12:39:11 +00:00
Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
This commit is contained in:
@@ -39,7 +39,7 @@ public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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std::string_view GetName() override { return "32bpp-sse4-anim"; }
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@@ -285,7 +285,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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this->Draw<false>(bp, mode, zoom);
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}
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template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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/* streams of pixels (a, r, g, b channels)
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*
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@@ -414,7 +414,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
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len += lengths[z][0] + lengths[z][1];
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}
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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@@ -438,10 +438,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
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return dest_sprite;
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}
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template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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return this->EncodeInternal<true>(sprite, allocator);
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}
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@@ -22,7 +22,7 @@ public:
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};
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "32bpp-optimized"; }
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@@ -30,7 +30,7 @@ public:
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protected:
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template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
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template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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};
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/** Factory for the optimised 32 bpp blitter (without palette animation). */
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@@ -115,10 +115,10 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
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}
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = static_cast<Sprite *>(allocator(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst)));
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst));
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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@@ -26,7 +26,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
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public:
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "32bpp-simple"; }
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};
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@@ -20,7 +20,7 @@
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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/* First uint32_t of a line = the number of transparent pixels from the left.
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* Second uint32_t of a line = the number of transparent pixels from the right.
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@@ -51,7 +51,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::SpriteCollection &spri
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all_sprites_size += rgba_size + mv_size;
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}
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Sprite *dst_sprite = (Sprite *) allocator(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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Sprite *dst_sprite = allocator.Allocate<Sprite>(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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dst_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dst_sprite->width = sprite[ZOOM_LVL_MIN].width;
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dst_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
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@@ -76,7 +76,7 @@ public:
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator);
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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};
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DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
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@@ -88,7 +88,7 @@ public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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@@ -397,7 +397,7 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
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}
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}
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Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_40bppAnim::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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return this->EncodeInternal<false>(sprite, allocator);
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}
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@@ -27,7 +27,7 @@ public:
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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size_t BufferSize(uint width, uint height) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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bool NeedsAnimationBuffer() override;
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@@ -120,7 +120,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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}
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}
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Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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/* Make memory for all zoom-levels */
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uint memory = sizeof(SpriteData);
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@@ -219,7 +219,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
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assert(size < memory);
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/* Allocate the exact amount of memory we need */
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + size);
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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@@ -23,7 +23,7 @@ public:
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};
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "8bpp-optimized"; }
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};
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@@ -61,10 +61,10 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
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}
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}
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Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = static_cast<Sprite *>(allocator(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width)));
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width));
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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@@ -17,7 +17,7 @@
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class Blitter_8bppSimple final : public Blitter_8bppBase {
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public:
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "8bpp-simple"; }
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};
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@@ -15,10 +15,10 @@
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/** Instantiation of the null blitter factory. */
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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@@ -18,7 +18,7 @@ public:
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uint8_t GetScreenDepth() override { return 0; }
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void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {};
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void DrawColourMappingRect(void *, int, int, PaletteID) override {};
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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void *MoveTo(void *, int, int) override { return nullptr; };
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void SetPixel(void *, int, int, uint8_t) override {};
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void DrawRect(void *, int, int, uint8_t) override {};
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