mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-31 02:19:09 +00:00
(svn r202) -Codechange: I missed some files with trailing spaces.. this should be
all ;)
This commit is contained in:
92
road_cmd.c
92
road_cmd.c
@@ -25,7 +25,7 @@ bool HasTileRoadAt(uint tile, int i)
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switch(GET_TILETYPE(tile)) {
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case MP_STREET:
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b = _map5[tile];
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if ((b & 0xF0) == 0) {
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} else if ((b & 0xF0) == 0x10) {
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b = (b&8)?5:10;
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@@ -34,7 +34,7 @@ bool HasTileRoadAt(uint tile, int i)
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} else
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return false;
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break;
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case MP_STATION:
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b = _map5[tile];
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if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
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@@ -93,7 +93,7 @@ static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
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if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4;
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if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2;
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if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1;
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// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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// then allow it
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if ((n & (n-1)) != 0 && (n & br) != 0) {
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@@ -136,17 +136,17 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 cost;
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uint tile;
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Town *t;
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/* true if the roadpiece was always removeable,
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/* true if the roadpiece was always removeable,
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false if it was a center piece. Affects town ratings drop
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*/
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bool edge_road;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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FindLandscapeHeight(&ti, x, y);
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tile = ti.tile;
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t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty
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// allow deleting road under bridge
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if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
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return CMD_ERROR;
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@@ -190,26 +190,26 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// limit the bits to delete to the existing bits.
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if ((c &= ti.map5) == 0) goto return_error;
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// calculate the cost
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t2 = c;
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cost = 0;
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do {
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if (t2&1) cost += _price.remove_road;
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if (t2&1) cost += _price.remove_road;
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} while(t2>>=1);
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// check if you're allowed to remove the street owned by a town
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// removal allowance depends on difficulty setting
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// removal allowance depends on difficulty setting
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if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
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if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
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if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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// checks if the owner is town than decrease town rating by 50 until you have
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// checks if the owner is town than decrease town rating by 50 until you have
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// a "Poor" town rating
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if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
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ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], -100);
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ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], -100);
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_map5[tile] ^= c;
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if ((_map5[tile]&0xF) == 0)
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@@ -218,12 +218,12 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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MarkTileDirtyByTile(tile);
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}
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return cost;
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return cost;
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} else if (!(ti.map5 & 0xE0)) {
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byte c;
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if (!(ti.map5 & 8)) {
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c = 2;
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c = 2;
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if (p1 & 5) goto return_error;
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} else {
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c = 1;
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@@ -232,7 +232,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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cost = _price.remove_road * 2;
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if (flags & DC_EXEC) {
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ModifyTile(tile,
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ModifyTile(tile,
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MP_SETTYPE(MP_RAILWAY) |
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MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
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_map3_hi[tile] & 0xF, /* map3_lo */
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@@ -257,7 +257,7 @@ enum {
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ROAD_NE = 8, // NE road track
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ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
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};
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static const byte _valid_tileh_slopes_road[3][15] = {
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// set of normal ones
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{
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@@ -266,9 +266,9 @@ static const byte _valid_tileh_slopes_road[3][15] = {
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ROAD_NW | ROAD_SE, 0, 0,
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ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11
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ROAD_SW | ROAD_NE, 0, 0
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},
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},
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// allowed road for an evenly raised platform
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{
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{
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0,
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ROAD_SW | ROAD_NW,
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ROAD_SW | ROAD_SE,
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@@ -299,7 +299,7 @@ static const byte _valid_tileh_slopes_road[3][15] = {
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};
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static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
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static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
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{
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if (!(tileh & 0x10)) {
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byte road_bits = *pieces | existing;
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@@ -310,10 +310,10 @@ static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
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if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
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return 0; // no extra cost
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}
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// foundation is used. Whole tile is leveled up
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if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
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return existing ? 0 : _price.terraform;
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return existing ? 0 : _price.terraform;
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}
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// partly leveled up tile, only if there's no road on that tile
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@@ -337,7 +337,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 cost;
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byte pieces = (byte)p1, existing = 0;
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uint tile;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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FindLandscapeHeight(&ti, x, y);
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@@ -557,7 +557,7 @@ int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
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if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
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if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
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// try to remove the halves.
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if (bits) {
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ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
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@@ -578,7 +578,7 @@ int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return cost;
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}
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/* Build a road depot
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/* Build a road depot
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* p1 - direction (0-3)
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* p2 - unused
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*/
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@@ -612,7 +612,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (dep == NULL)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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if (_current_player == _local_player)
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_last_built_road_depot_tile = (TileIndex)tile;
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@@ -665,10 +665,10 @@ static int32 ClearTile_Road(uint tile, byte flags) {
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ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD);
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if (ret == CMD_ERROR)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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}
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return ret;
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} else {
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@@ -703,7 +703,7 @@ uint GetRoadFoundation(uint tileh, uint bits) {
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return tileh;
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// inclined sloped building
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if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
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if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
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((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
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return i + 15;
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@@ -723,7 +723,7 @@ const byte _road_sloped_sprites[14] = {
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static void DrawTile_Road(TileInfo *ti)
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{
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uint32 image;
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uint32 image;
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byte m2;
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const byte *s;
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@@ -733,7 +733,7 @@ static void DrawTile_Road(TileInfo *ti)
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if (ti->tileh != 0) {
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int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
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if (f) DrawFoundation(ti, f);
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// default sloped sprites..
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if (ti->tileh != 0) {
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image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
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@@ -747,7 +747,7 @@ static void DrawTile_Road(TileInfo *ti)
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m2 = _map2[ti->tile] & 7;
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if (m2 == 0) image |= 0x3178000;
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if (_map3_hi[ti->tile] & 0x80) {
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image += 19;
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} else if (m2 > 1 && m2 != 6) {
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@@ -766,7 +766,7 @@ static void DrawTile_Road(TileInfo *ti)
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}
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drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF];
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while ((image = drts->image) != 0) {
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int x = ti->x | drts->subcoord_x;
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int y = ti->y | drts->subcoord_y;
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@@ -800,7 +800,7 @@ static void DrawTile_Road(TileInfo *ti)
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uint32 ormod;
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int player;
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const DrawRoadSeqStruct *drss;
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if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
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ormod = 0x315;
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@@ -809,7 +809,7 @@ static void DrawTile_Road(TileInfo *ti)
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ormod = PLAYER_SPRITE_COLOR(player);
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s = _road_display_datas[ti->map5 & 0xF];
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DrawGroundSprite(*(uint32*)s);
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s += sizeof(uint32);
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drss = (DrawRoadSeqStruct*)s;
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@@ -818,7 +818,7 @@ static void DrawTile_Road(TileInfo *ti)
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if (image & 0x8000)
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image |= ormod;
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AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
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AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
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ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z);
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drss++;
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}
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@@ -843,7 +843,7 @@ void DrawRoadDepotSprite(int x, int y, int image)
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for(dtss = (DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
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Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
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image = dtss->image;
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if (image & 0x8000)
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image |= ormod;
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@@ -933,7 +933,7 @@ static void TileLoop_Road(uint tile)
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{
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Town *t;
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int grp;
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if (_opt.landscape == LT_HILLY) {
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// Fix snow style if the road is above the snowline
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if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) {
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@@ -961,14 +961,14 @@ static void TileLoop_Road(uint tile)
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}
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grp = GetTownRadiusGroup(t, tile);
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// Show an animation to indicate road work
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if (t->road_build_months != 0 &&
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if (t->road_build_months != 0 &&
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!(GetTileDist(t->xy, tile) >= 8 && grp==0) &&
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(_map5[tile]==5 || _map5[tile]==10)) {
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if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
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_map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7;
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SndPlayTileFx(0x1F,tile);
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CreateEffectVehicleAbove(
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GET_TILE_X(tile) * 16 + 7,
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@@ -987,7 +987,7 @@ static void TileLoop_Road(uint tile)
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if (b == p[0])
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return;
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if (b == p[1]) {
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b = p[0];
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} else if (b == 0) {
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@@ -1000,7 +1000,7 @@ static void TileLoop_Road(uint tile)
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}
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} else {
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// Handle road work
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byte b = _map2[tile];
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if (b < 0x80) {
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_map2[tile] = b + 8;
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@@ -1040,10 +1040,10 @@ static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) {
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/* Crossing */
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uint32 r = 0x101;
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if (b&8) r <<= 1;
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if (b&4) {
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r *= 0x10001;
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}
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}
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return r;
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} else if ((b&0xF0) == 0x20) {
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/* Depot */
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