mirror of https://github.com/OpenTTD/OpenTTD
(svn r694) Make the town sometimes build streets on slopes.
parent
d9096f9ea4
commit
7a8fb5d2fd
12
town_cmd.c
12
town_cmd.c
|
@ -416,6 +416,7 @@ static bool IsRoadAllowedHere(uint tile, int dir)
|
|||
|
||||
slope = GetTileSlope(tile, NULL);
|
||||
if (slope == 0) {
|
||||
no_slope:
|
||||
// Tile has no slope
|
||||
// Disallow the road if any neighboring tile has a road.
|
||||
if (HASBIT(GetTownRoadMask(TILE_ADD(tile, _roadblock_tileadd[dir+1])), dir^2) ||
|
||||
|
@ -434,10 +435,17 @@ static bool IsRoadAllowedHere(uint tile, int dir)
|
|||
uint32 r = Random();
|
||||
|
||||
if (CHANCE16I(1,8, r) && !_generating_world) {
|
||||
int32 res;
|
||||
|
||||
if (CHANCE16I(1,16,r))
|
||||
DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
|
||||
res = DoCommandByTile(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
|
||||
CMD_TERRAFORM_LAND);
|
||||
else
|
||||
DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
|
||||
res = DoCommandByTile(tile, slope^0xF, 1, DC_EXEC | DC_AUTO | DC_NO_WATER,
|
||||
CMD_TERRAFORM_LAND);
|
||||
if (res == CMD_ERROR && CHANCE16I(1,3,r))
|
||||
// We can consider building on the slope, though.
|
||||
goto no_slope;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue