mirror of https://github.com/OpenTTD/OpenTTD
Feature: Remove limit of objects per NewGRF.
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912eb68981
commit
7a86615007
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@ -19,10 +19,9 @@ static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
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static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
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static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
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static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
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static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
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static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType NUM_OBJECTS_PER_GRF = NUM_OBJECTS; ///< Number of supported objects per NewGRF
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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/** Unique identifier for an object. */
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/** Unique identifier for an object. */
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