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(svn r11695) -Codechange: Converted the md5 algorithm to OOP
-Codechange: Adapt the md5 algorithm to the OpenTTD source
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@@ -1352,8 +1352,8 @@ void NetworkGameLoop()
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static void NetworkGenerateUniqueId()
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{
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md5_state_t state;
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md5_byte_t digest[16];
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Md5 checksum;
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uint8 digest[16];
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char hex_output[16*2 + 1];
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char coding_string[NETWORK_NAME_LENGTH];
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int di;
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@@ -1361,9 +1361,8 @@ static void NetworkGenerateUniqueId()
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snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Unique ID");
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/* Generate the MD5 hash */
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md5_init(&state);
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md5_append(&state, (const md5_byte_t*)coding_string, strlen(coding_string));
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md5_finish(&state, digest);
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checksum.Append((const uint8*)coding_string, strlen(coding_string));
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checksum.Finish(digest);
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for (di = 0; di < 16; ++di)
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sprintf(hex_output + di * 2, "%02x", digest[di]);
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@@ -56,14 +56,13 @@ static const char *GenerateCompanyPasswordHash(const char *password)
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/* Add the game seed and the server's unique ID as the salt. */
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for (uint i = 0; i < NETWORK_UNIQUE_ID_LENGTH; i++) salted_password[i] ^= _password_server_unique_id[i] ^ (_password_game_seed >> i);
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md5_state_t state;
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md5_byte_t digest[16];
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Md5 checksum;
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uint8 digest[16];
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static char hashed_password[NETWORK_UNIQUE_ID_LENGTH];
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/* Generate the MD5 hash */
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md5_init(&state);
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md5_append(&state, (const md5_byte_t*)salted_password, sizeof(salted_password));
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md5_finish(&state, digest);
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checksum.Append((const uint8*)salted_password, sizeof(salted_password));
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checksum.Finish(digest);
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for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
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